projekt-w 119
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Going multi-platform, part 6 : Mac OSX
Projekt "W" finally get's it's own theme song
The challenges of a game's sound design
Introducing the AI builder
Implementing the ingame tutorial
Redoing backdrops and tuning globe shaders
Projekt "W" - Phase 2 - First linux release!
Going multi-platform, part 5 : Finishing touches
Going multi-platform, part 4 : First run on a native linux
Going multi-platform, part 3 : First throwback
Going multi-platform, part 2 : First compile and run
Going multi-platform, part 1 : The setup
Agenda for 2013
2012 - Final posting (and a new release)
New Projekt "W" - Phase 2 beta release 121
Using Generics in Delphi
Updating the AI
Projekt "W" - First public "Phase 2" Beta
Finishing the the first public beta
From "Phase 1" to "Phase 2"
Weekend posting
Battlefield terrains (and some technical stuff)
"Phase 2" - Jungle warfare
"Phase 2" - Satus update July 2012
"Phase 2" - Status update June 2012
Projekt "W" - "Phase 2" - New Screenshots
"Phase 2" - Quick status report
2011 - Final posting
"Phase 2" - November work-in-progress video
Color selection, FBOs and traditional render-to-texture
"Phase 2" - Eyecandy
2010 - Final posting
Projekt "W" on current c't magazine issue
"Phase 2" status update
New user interface in motion
"Phase 2" running on Linux (using WINE)
Quick interception
The old GUI is history
Some words about "Phase 2"
New staff / transfer market window and more on staff experience
Status update on "Phase 2"
Prototyping nukes (including HD video) - Updated
"Phase 2" - Work-in-progress video (HD) and YouTube channel
Progress on "Phase 2", new spy type
Projekt "W" - Releasing betas?
GUI, GUI-Editor and Espionage (along with some sabotage)
Quick update
Promised (Media)update
Big performance jump for "Phase 2"
Quick check-in
Hex battles evolved
100k visitors and some Projekt "W"
New feature for "Phase 2"
Resuming work on "Phase 2" of Projekt "W"
Impressions from the battlefield
Skinning of military units finished
First new skinned military unit
Projekt "W" - Roadmap for "Phase 2"
More on the manual hex battles
2000 downloads and more on "Phase 2"
Different UI themes
Projekt "W" battles and some newton tidbits
Aftermath
Projekt "W" - Patch 1.2
Patch 1.2 coming soon, including tutorial
Projekt "W" - Patch 1.1 (UPDATE 1.11)
Projekt "W" - Phase 1 - Hotfix 1.01
Projekt "W" - Phase 1 - Release!
Working towards release and littel name-change
Artificial intelligence
Good news for owners of old graphics cards and more on AI
Manual and soundsystem
More playtesting, balancing, bughunting and AI
Transfer market, new cursors, texture compression and more
First playtesting sessions and hardware requirements
On the state of Project "W"
Hotseat mode is in
Endgame screens and top-five
Cast of buildings
Cast of military units
Project "W" - New Video
Next stop : Localization
Climbing the Todo-ladder
Even more work on the GUI
GUI flow
More national identity
Working towards the finish
More content and a VFS
Smaller Steps
Translation
More AI, balancing and research tree
Work on AI started
Raging battles
Last posting of this year
Next feature almost done
Research feature finished and much coding
Next feature plus some debugging and cheating
More content creation
Full Sail
Regional 3D view updated
Tidbits
New style for the main 3D view
Back on the road again
Game design again
Coding under the hood
GUI, sciences and stuff
New control center
Staff and Espionage
Buildings
Update
Armies and Units
Ingame Hexfield and more Gamedesign
Tools and Content
Animated skinned UI-control
GUI - Coding and some Hex(es)
More on the GUI
Some GUI-Work
Refining the game design
Back again
vulkan 89
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Cleaning up Vulkan Hardware Database Android reports
Vulkan 1.4 support for the Vulkan Hardware Capability Viewer and database
Extension detail pages for the Vulkan hardware database
Vulkan Hardware Capability Viewer 3.40 released
GPU hardware databases hit 50,000 reports
Improving filtering for the Vulkan hardware database
Vulkan Hardware Capability Viewer 3.33 released
New Vulkan Documentation Site
Vulkan Hardware Capability Viewer 3.32 released
Automatic dark theme toggle for all GPU databases
Vulkan Hardware Capability Viewer 3.29 released
New surface data listings for the Vulkan database
Compute chapter for Vulkan-Tutorial
Reworked compare functionality for all GPU databases
Vulkan Hardware Capability Viewer 3.27 released
Vulkan Hardware Capability Viewer 3.26 released
Vulkan Hardware Database gets global API level selection
Vulkan profiles support for the Vulkan Hardware Capability Viewer and database
Vulkan 1.3 support for the Vulkan Hardware Capability Viewer and database
Vulkan Hardware Capability Viewer 3.05 released
Vulkanised texture compression talk
Vulkan Hardware Capability Viewer 3.04 released
Vulkan Hardware Database updates
Vulkan Hardware Capability Viewer 3.02 released
Vulkan Hardware Capability Viewer 3.01 released
Vulkan Hardware Capability Viewer now available on iOS
Vulkan Hardware Capability Viewer and Database update 3.0
Vulkan hardware database extension feature additions
Vulkan hardware database extension feature additions
Vulkan Samples and hardware capability viewer updated to final ray tracing extensions
Vulkan Hardware Capability Viewer - Mac OSX support Device simulation JSON
Vulkan Hardware Capability Viewer 2.21 with support for Vulkan Portability released
Vulkan Hardware Capability Viewer 2.2 released
New Vulkan glTF examples
Shaders for Vulkan samples now also available in HLSL
Vulkan debug utilities sample and tutorial
Vulkan hardware database feature update
Vulkan Hardware Capability Viewer 2.03 released
Khronos Vulkan Unified Samples repository is here
Vulkan Hardware Capability Viewer 2.02 released
Vulkan Hardware Capability Viewer 2.01 released
Vulkan Hardware Capability Viewer 2.01 released
Vulkan Hardware Capability Viewer 2.00 released
Vulkan Hardware Capability Viewer 1.93 released
Vulkan examples for ray traced shadows and reflections using VK_NV_ray_tracing
New Vulkan example on raytracing using VK_NV_ray_tracing
Turing shader extensions and Visual Studio 2019 support for SPIR-V Extension
Device based views for the Vulkan hardware database
Flipping the Vulkan viewport
Adding support for glTF meshes without indices
Getting a Vulkan application up and running on a low-spec device with buggy drivers
Vulkan Hardware Capability Viewer 1.92 released
Updates to the Vulkan Hardware database and the Hardware Capability Viewer
Vulkan Hardware Capability Viewer 1.9 released
Vulkan Hardware Capability Viewer 1.8 released
Vulkan conditional rendering
Vulkan Hardware Capability Viewer 1.7 released
Vulkan input attachments and sub passes
Multiview rendering in Vulkan using VK_KHR_multiview
Vulkan Hardware Capability Viewer 1.6 released
Vulkan 1.1 is here
Conservative rasterization in Vulkan using VK_EXT_conservative_rasterization
How-to video: Debugging a non-visible model in Vulkan using RenderDoc
Vulkan glTF 2.0 C++ phyiscal based rendering
New Vulkan example: Cascaded shadow mapping
Combined Vulkan and OpenGL ES listing for android
Headless Vulkan examples
The Vulkan Device Simulation Layer
iOS and macOS support added to the Vulkan examples
Vulkan Hardware Capability Viewer 1.4 released
Physically based rendering and moving (hdr) assets out of the repository
Visual Studio 2017 support for SPIR-V Extension
Updated Vulkan example binaries
Updated Android vkQuake binaries
Vulkan Hardware Capability Viewer 1.2 released
Updated Vulkan example binaries (and vkQuake for Android)
SPIR-V Extension for Visual Studio
Vulkan tutorial on rendering a fullscreen quad without buffers
Porting (Vulkan)Quake to Android
New Vulkan example: Indirect drawing
New Vulkan example: Deferred shading and shadows
Updated Vulkan deferred shading example video
Tutorial on using Vulkan's VK_EXT_debug_marker with RenderDoc
Khronos Chapter Munich Vulkan Slides
Vulkan Examples update
Vulkan is here!
Vulkan specification complete, release imminent
Vulkan related works
Vulkan from the POV of a hobby 3D developer
vulkan-capsviewer 44
View all
Cleaning up Vulkan Hardware Database Android reports
Vulkan 1.4 support for the Vulkan Hardware Capability Viewer and database
Vulkan Hardware Capability Viewer 3.40 released
Vulkan Hardware Capability Viewer 3.33 released
Vulkan Hardware Capability Viewer 3.32 released
Vulkan Hardware Capability Viewer 3.29 released
New surface data listings for the Vulkan database
Reworked compare functionality for all GPU databases
Vulkan Hardware Capability Viewer 3.27 released
Vulkan Hardware Capability Viewer 3.26 released
Vulkan Hardware Database gets global API level selection
Vulkan profiles support for the Vulkan Hardware Capability Viewer and database
Vulkan 1.3 support for the Vulkan Hardware Capability Viewer and database
Vulkan Hardware Capability Viewer 3.05 released
Vulkan Hardware Capability Viewer 3.04 released
Vulkan Hardware Database updates
Vulkan Hardware Capability Viewer 3.02 released
Vulkan Hardware Capability Viewer 3.01 released
Vulkan Hardware Capability Viewer now available on iOS
Vulkan Hardware Capability Viewer and Database update 3.0
Vulkan hardware database extension feature additions
Vulkan hardware database extension feature additions
Vulkan Samples and hardware capability viewer updated to final ray tracing extensions
Vulkan Hardware Capability Viewer - Mac OSX support Device simulation JSON
Vulkan Hardware Capability Viewer 2.21 with support for Vulkan Portability released
Vulkan Hardware Capability Viewer 2.2 released
Vulkan hardware database feature update
Vulkan Hardware Capability Viewer 2.03 released
Vulkan Hardware Capability Viewer 2.02 released
Vulkan Hardware Capability Viewer 2.01 released
Vulkan Hardware Capability Viewer 2.01 released
Vulkan Hardware Capability Viewer 2.00 released
Vulkan Hardware Capability Viewer 1.93 released
Device based views for the Vulkan hardware database
Vulkan Hardware Capability Viewer 1.92 released
Updates to the Vulkan Hardware database and the Hardware Capability Viewer
Vulkan Hardware Capability Viewer 1.9 released
Vulkan Hardware Capability Viewer 1.8 released
Vulkan Hardware Capability Viewer 1.7 released
Vulkan Hardware Capability Viewer 1.6 released
Combined Vulkan and OpenGL ES listing for android
Vulkan Hardware Capability Viewer 1.4 released
Updates to the Vulkan hardware database
Vulkan Hardware Capability Viewer 1.2 released
phase-2 36
View all
Going multi-platform, part 6 : Mac OSX
Projekt "W" finally get's it's own theme song
The challenges of a game's sound design
Introducing the AI builder
Implementing the ingame tutorial
Redoing backdrops and tuning globe shaders
Projekt "W" - Phase 2 - First linux release!
Going multi-platform, part 5 : Finishing touches
Going multi-platform, part 4 : First run on a native linux
Going multi-platform, part 3 : First throwback
Going multi-platform, part 2 : First compile and run
Going multi-platform, part 1 : The setup
Agenda for 2013
2012 - Final posting (and a new release)
New Projekt "W" - Phase 2 beta release 121
Updating the AI
Projekt "W" - First public "Phase 2" Beta
Finishing the the first public beta
From "Phase 1" to "Phase 2"
"Phase 2" - Jungle warfare
"Phase 2" - Satus update July 2012
"Phase 2" - Status update June 2012
Projekt "W" - "Phase 2" - New Screenshots
"Phase 2" - Quick status report
2011 - Final posting
Projekt "W" on current c't magazine issue
"Phase 2" running on Linux (using WINE)
The old GUI is history
Some words about "Phase 2"
New staff / transfer market window and more on staff experience
Status update on "Phase 2"
Progress on "Phase 2", new spy type
GUI, GUI-Editor and Espionage (along with some sabotage)
Quick update
Promised (Media)update
Big performance jump for "Phase 2"
opengl 30
View all
GPU hardware databases hit 50,000 reports
Automatic dark theme toggle for all GPU databases
Reworked compare functionality for all GPU databases
OpenGL Hardware Capability Viewer 1.2 released
Turing shader extensions and Visual Studio 2019 support for SPIR-V Extension
OpenGL hardware database overhaul
Delphi/Pascal OpenGL Header updated to 4.6
Visual Studio 2017 support for SPIR-V Extension
SPIR-V Extension for Visual Studio
Introducing gpuinfo.org
glCapsViewer 1.0 beta release
New features and url for the OpenGL hardware database
Going GitHub with gl(ES)CapsViewer
2014 - Final posting
Small update to the Delphi/Pascal OpenGL Header
Delphi/Pascal OpenGL Header now supports OpenGL 4.5
Enhanced C++ compute shader particle system
Compute shaders for particle systems
GL_ARB_debug_output
Delphi/Pascal OpenGL Header updated and on bitbucket
OpenGL hardware database updated
A note about NVIDIA drivers (on windows) an glCapsViewer
Delphi / Pascal header for OpenGL 4.4
Delphi / Pascal header for OpenGL 4.3
glCapsViewer 0.7 released - Proxy support added
glCapsViewer new database features
glCapsViewer - Mac OS X version
glCapsViewer 0.5 + SQL database
glCapsViewer - OpenGL capability viewer + online database
Cel Shading
newton 29
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Newton 2.35 (beta) headers uploaded
Three new newton demos with source
Newton 2.33 (beta) headers uploaded
Newton SDL developer demos updated (to SDK 2.32)
Newton Game Dynamics Engine goes Open-Source
Newton 2.26 (beta) headers uploaded
First dungeon crawler prototype (HD Video)
Newton SDL demos updated to 2.16
Newton header updated (again)
Newton 2.15 (beta) headers uploaded
Newton tracked tank proof-of-concept demo released
New tracked tank video
Tracked tank with Newton
The day(s) after
Media Update
Bugs here, Bugs there, Bugs are everywhere
Newton 1.5 is finally out
Newton's custom joint interface
1.35 is around the corner
New Newton Beta SDK
Life goes on
Porting the NewtonPlayGround
Springtime
Cel Shading
Newton's new Vehicle Container
NewtonPlayGround again and Dawn of War Addon
It's walking
What I'm currently working on
Growing up with and shaping up an API
vulkan-examples 23
View all
Vulkanised texture compression talk
Vulkan Samples and hardware capability viewer updated to final ray tracing extensions
New Vulkan glTF examples
Shaders for Vulkan samples now also available in HLSL
Vulkan debug utilities sample and tutorial
Vulkan examples for ray traced shadows and reflections using VK_NV_ray_tracing
New Vulkan example on raytracing using VK_NV_ray_tracing
Flipping the Vulkan viewport
Vulkan conditional rendering
Vulkan input attachments and sub passes
Multiview rendering in Vulkan using VK_KHR_multiview
Conservative rasterization in Vulkan using VK_EXT_conservative_rasterization
New Vulkan example: Cascaded shadow mapping
Headless Vulkan examples
iOS and macOS support added to the Vulkan examples
Physically based rendering and moving (hdr) assets out of the repository
Updated Vulkan example binaries
Updated Vulkan example binaries (and vkQuake for Android)
New Vulkan example: Indirect drawing
New Vulkan example: Deferred shading and shadows
Updated Vulkan deferred shading example video
Khronos Chapter Munich Vulkan Slides
Vulkan Examples update
android 21
View all
Getting a Vulkan application up and running on a low-spec device with buggy drivers
OpenGL ES database ES 3.1 and 3.2 support, capability listing pages
OpenGL ES CapsViewer updated to 0.6
Combined Vulkan and OpenGL ES listing for android
Vulkan Hardware Capability Viewer 1.4 released
Updated Android vkQuake binaries
Vulkan Hardware Capability Viewer 1.2 released
Updated Vulkan example binaries (and vkQuake for Android)
Porting (Vulkan)Quake to Android
OpenGL ES CapsViewer updated to 0.5
Soruces for simple OpenGL 2.0 HUD/GUI for android
Android OpenGL ES repository
OpenGL ES CapsViewer updated to 0.3
OpenGL ES CapsViewer update to 0.2
OpenGL ES Caps Viewer available on Playstore
3D loader for android, first roaming zombies
Zombie infected random dungeon crawling
2013 - Final posting - Dwelling in randomly generated mobile Dungeons
OpenGL ES Hardware Database Preview
From Delphi, Windows, OpenGL and Newton to
New target : Android
gamedev 18
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3D loader for android, first roaming zombies
Project page for Trugbild
Trugbild finished (PGD 2013 challenge edition)
Trugbild : Almost done
Half-time on "Trugbild"
Setting and progress on "Trugbild"
First screenshots from "Trugbild"
Taking part in the 3rd PGD game challenge
The challenges of a game's sound design
Going multi-platform, part 2 : First compile and run
Secret agency and some icons
The eternal circle of GUI design (and some new screenshots)
Game design : Game modes
Game design : Coastal building spots
Game design : Regional construction queue
Game design : Espionage and sabotage
The old GUI is history
Some infos about gamedesign
newton-playground 15
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Some Newton beta-goodness (updated)
Projekt "W" battles and some newton tidbits
(NPG) Newtonplayground 1.53 released
(NPG) Magnetic objects
(NPG) Final skinned ragdoll video
(NPG) Preparing Newtonplayground 1.53
NewtonPlayGround 1.51
The day(s) after
Newton 1.51 out
Manual : Done
NewtonPlayGround is basically done
Media Update
1.35 is around the corner
Porting the NewtonPlayGround
NewtonPlayGround again and Dawn of War Addon
opengl-es 15
View all
OpenGL ES database ES 3.1 and 3.2 support, capability listing pages
OpenGL ES CapsViewer updated to 0.6
OpenGL ES hardware database overhaul
Combined Vulkan and OpenGL ES listing for android
OpenGL ES CapsViewer updated to 0.5
Introducing gpuinfo.org
Using OpenGL ES on windows desktops via EGL
Going GitHub with gl(ES)CapsViewer
Soruces for simple OpenGL 2.0 HUD/GUI for android
Android OpenGL ES repository
OpenGL ES CapsViewer updated to 0.3
OpenGL ES CapsViewer update to 0.2
OpenGL ES Caps Viewer available on Playstore
OpenGL ES Hardware Database Preview
New target : Android
opengl-capsviewer 13
View all
Reworked compare functionality for all GPU databases
OpenGL Hardware Capability Viewer 1.2 released
OpenGL hardware database overhaul
Combined Vulkan and OpenGL ES listing for android
glCapsViewer 1.0 beta release
New features and url for the OpenGL hardware database
OpenGL hardware database updated
A note about NVIDIA drivers (on windows) an glCapsViewer
glCapsViewer 0.7 released - Proxy support added
glCapsViewer new database features
glCapsViewer - Mac OS X version
glCapsViewer 0.5 + SQL database
glCapsViewer - OpenGL capability viewer + online database
delphi 11
View all
Delphi/Pascal OpenGL Header updated to 4.6
Small update to the Delphi/Pascal OpenGL Header
Delphi/Pascal OpenGL Header now supports OpenGL 4.5
GL_ARB_debug_output
Delphi/Pascal OpenGL Header updated and on bitbucket
From Delphi, Windows, OpenGL and Newton to
Delphi / Pascal header for OpenGL 4.4
Delphi / Pascal header for OpenGL 4.3
Dungeon Crawler Demo with Source released
Omni-directional lights using cubemap shadows
First dungeon crawler prototype (HD Video)
linux 11
View all
Vulkan Hardware Capability Viewer 1.4 released
Vulkan Hardware Capability Viewer 1.2 released
Projekt "W" - Phase 2 - First linux release!
Going multi-platform, part 5 : Finishing touches
Going multi-platform, part 4 : First run on a native linux
Going multi-platform, part 3 : First throwback
New Projekt "W" - Phase 2 beta release 121
Projekt "W" - First public "Phase 2" Beta
Weekend posting
"Phase 2" running on Linux (using WINE)
100k visitors and some Projekt "W"
vulkan-tutorial 10
View all
New Vulkan glTF examples
Vulkan debug utilities sample and tutorial
Flipping the Vulkan viewport
Getting a Vulkan application up and running on a low-spec device with buggy drivers
Vulkan conditional rendering
Vulkan input attachments and sub passes
How-to video: Debugging a non-visible model in Vulkan using RenderDoc
The Vulkan Device Simulation Layer
Vulkan tutorial on rendering a fullscreen quad without buffers
Tutorial on using Vulkan's VK_EXT_debug_marker with RenderDoc
projekt-w-phase2 9
View all
Projekt “W” Phase 2 – New beta release 201 + linux x86_64 support
Projekt “W” Phase 2 – New beta release 190
Projekt “W” Phase 2 - New beta release 170
Secret agency and some icons
The eternal circle of GUI design (and some new screenshots)
Game design : Game modes
Game design : Coastal building spots
Game design : Regional construction queue
Game design : Espionage and sabotage
opengl-es-capsviewer 8
View all
OpenGL ES database ES 3.1 and 3.2 support, capability listing pages
OpenGL ES CapsViewer updated to 0.6
OpenGL ES hardware database overhaul
Combined Vulkan and OpenGL ES listing for android
OpenGL ES CapsViewer updated to 0.5
OpenGL ES CapsViewer updated to 0.3
OpenGL ES CapsViewer update to 0.2
OpenGL ES Caps Viewer available on Playstore