I just finished modelling and texturing the last military unit left to have the list of units for the demo finished. If you click on the image to your left you’ll get a picture of all the different units that will be in the demo. You can see 10 military units that can be build by the player (2 infantry units, 5 different tanks, a mechanoid walker, two airplanes) and one special purpose unit, the mobile environment changer. This unit can be used to regain regions that have been lost due to a hazardous pollution level over a long time, but it’s very expensive to build and has high maintenance costs so you better take care of pollution in your regions rather than loosing them to regain them shortly after. Some of those units though can’t be build from the beginning but the player will first have to research them, e.g. the microwave tank or the mechanoid walker, and the two units in the lower right corner are units from rebel forces that you can’t build too, so you’ll only encounter them when you try to attack a region that has had itself separated from the government. They’re not very strong but depending on their number they can still be a threat to a weak division in order to make it not too easy to regain lost regions.
So for the demo the list of units is finished but for the final version I have some more units I want to implement. First there will be more units to research, including upgraded existing units. Second there will also be units that are special to each nation so e.g. the new european union could have a big battle tank that no other nation can build. Those units won’t be too strong (cause that would be bad for the game balance) but they’ll be an additional way of having the player identify himself with the nations, so that the player won’t just choose a nation based on wether it sounds nice but rather on it’s special abilities.