I just updated the Delphi/Freepascal headers for the Newton Game Dynamics engine to the latest release, 2.33 (beta). Grab them here. The latest release of the compiled SDK for newton can be downloaded here.
The latest version of NGD added a new interesting feature, destruction. Julio (the man behind NGD) has uploaded a video of this new feature over here. As usual I don’t have that much time for coding, but I plan to upload a destruction demo (with soource) for Delphi/Freepascal at some point, but I can’t tell when.