Vulkan Hardware Database gets global API level selection

Some background More than 6 years ago (time flies!) I released the Vulkan Hardware Database and Capability Viewer along with the first public release of Vulkan 1.0. Traffic on the database has been rising steadily and is approaching 1,000,000 hits per month. 2021 more than 3,000 reports have been uploaded to the database, a number that also has been steadily increasing since launch. This makes it my mostly used database (compared to OpenGL and OpenGL ES) and judging by the feedback it seems to be a widely and often used feature among Vulkan developers. [Read More]

Vulkan profiles support for the Vulkan Hardware Capability Viewer and database

Vulkan profiles Along with Vulkan 1.3, Khronos also introduced Vulkan Profiles into the Vulkan ecosystem: “The new Vulkan profile mechanism enables the precise specification and management of sets of API capabilities. Each profile specifies a core version of Vulkan plus a set of required extensions, with supported limits, features, and formats. Profiles provide a way to precisely communicate functionality requirements and device capabilities between participants in the Vulkan ecosystem to streamline the development and deployment of portable applications. [Read More]

Vulkan 1.3 support for the Vulkan Hardware Capability Viewer and database

New Vulkan version Vulkan 1.3 has just gone public, adding some recent features into the core to establish a new baseline for the api. You can find more information in this blog from Khronos and additional resources in this one. There’ll also be a special Vulkanized webinar on February 1st that’s dedicated to the new version. As with previous releases I added support for the new core version to the Vulkan Hardware Capability Viewer and the database day-one. [Read More]

Vulkan Hardware Capability Viewer 3.05 released

Release

Version 3.05 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

New extensions

This version has been updated to Vulkan Headers 1.2.200 (from 1.2.195), adding support for reading new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2 for the following extensions:

  • VK_ARM_rasterization_order_attachment_access
  • VK_KHR_dynamic_rendering
  • VK_EXT_border_color_swizzle
  • VK_EXT_image_view_min_lod
  • VK_EXT_depth_clip_control

Bugfixes

This version als includes a few fixes:

  • Proxy settings are now properly applied
  • Proxy type has been changed to http (from socks) to increas compatibility
  • Updating reports with missing extensions is now proplery working

Vulkanised texture compression talk

I recently gave a talk on texture compression in Vulkan using Basis Universal and the KTX 2.0 format during this years Vulkanised online event. The short (15 minutes) talk contains some information on texture compression general, using texture compression in Vulkan and why a universal supercompressed format like Basis Universal is important. The presentation and a video recording of all the presentations from day 2, including mine, are now available: [Read More]

Vulkan Hardware Capability Viewer 3.04 released

Release Version 3.04 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX). New extensions This version has been updated to Vulkan Headers 1.2.195 (from 1.2.189), adding support for reading new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2 for the following extensions: VK_KHR_maintenance4 VK_EXT_rgba10x6_formats VK_KHR_shader_integer_dot_product VK_EXT_primitive_topology_list_restart VK_EXT_pageable_device_local_memory VK_KHR_shader_integer_dot_product Support for PowerVR texture compression image format support This version also finally adds support for the PowerVR texture compression formats provided by the VK_IMG_format_pvrtc. [Read More]

Vulkan Hardware Database updates

Intro The Vulkan Hardware Database just got another large update, bringing some substantial new features, quality-of-life improvements and bugfixes. A large part of the code has been reworked to make it easier to maintain and expand, and also more secure. Reworked format support views The biggest change in functionality are the reworked format support views. Instead of a single view that would only tell coverage for “is a format supported linear/optimal tiling or buffers”, the listings have been split into separate listings for linear tiling, optimal tiling and buffer format support and now list device coverage by format and flag. [Read More]

Vulkan Hardware Capability Viewer 3.02 released

Release Version 3.02 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX). New extensions This version has been updated to Vulkan Headers 1.2.184 (from 1.2.175), adding support for reading new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2 for the following extensions: VK_EXT_physical_device_drm VK_EXT_multi_draw VK_EXT_global_priority_query VK_KHR_shader_subgroup_uniform_control_flow VK_HUAWEI_subpass_shading VK_NV_ray_tracing_motion_blur VK_NV_external_memory_rdma VK_EXT_provoking_vertex VK_EXT_extended_dynamic_state2 Queue family presentation support on Linux This version also fixes a long-standing issue with presentation support on Linux always getting reported as false. [Read More]

Vulkan Hardware Capability Viewer 3.01 released

Release Version 3.01 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX). New extensions This version has been updated to Vulkan Headers 1.2.175, adding support for reading new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2 for the following extensions: VK_EXT_ycbcr_2plane_444_formats VK_EXT_vertex_input_dynamic_state VK_EXT_color_write_enable VK_KHR_synchronization2 VK_KHR_zero_initialize_workgroup_memory VK_KHR_workgroup_memory_explicit_layout VK_NV_inherited_viewport_scissor Queue family flags for Video encode and decode This version also adds support for the video decode and encode queue family flags that have been introduced with the provisional Vulkan Video acceleration extensions. [Read More]

Vulkan Hardware Capability Viewer now available on iOS

New target platform - iOS Thanks to a contribution by the fine folks at LunarG, the Vulkan Hardware Capability Viewer is now also available on Apple’s iOS based devices. Adding the fifth supported platform, which means that the app is now available on almost every device supporting Vulkan. I have also unlocked the iOS for the database so you can now filter and search through Vulkan data for all iOS devices present in the database. [Read More]