Delphi/Pascal OpenGL Header updated to 4.6

The Delphi/Pascal OpenGL headers have been updated to support OpenGL 4.6. The current version of this header can always be found at the github repository, the 4.6 release has also been tagged. This version adds support for all ARB extensions added to OpenGL 4.6 and brings a few cross-platform fixes (mostly for Free Pascal) along with a few fixes and added constants for a few extensions that have been missing. [Read More]

Delphi/Pascal OpenGL Header now supports OpenGL 4.5

With OpenGL 4.5 being┬áreleased (and NVidia already having drivers out in the wild) I’ve updated our Delphi/Pascal OpenGL Header translation to the latest OpenGL version. You can always grab the most recent header translation from the bitbucket repository, where you’ll also find updates aside from the major OpenGL releases. If you’re missing anything from the headers, like a vendor specific extension missing, or want to give feedback just drop me a line. [Read More]

Delphi/Pascal OpenGL Header updated and on bitbucket

I just updated our Delphi / Pascal OpenGL Header to include the two missing extensions GL_ARB_sparse_texture and GL_ARB_bindless_texture introduced alongside OpenGL 4.4. And from now on you can always get the latest release from the repository over at github. Since the latest drivers for my GPU sadly won’t support OpenGL 4.4 (AMD dropped driver support for Vista, so maybe it’s finally time to upgrade) I haven’t been able to test the two new extensions. [Read More]

Delphi / Pascal header for OpenGL 4.4

I just updated our OpenGL header translations to the latest 4.4 specs just released by Khronos. So if you’re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you’ve got the hardware and your vendor released new drivers (currently only NVIDIA seems to have GL 4.4 drivers out there). This header also fixes some minor bugs that have been reported by some of our community headers. [Read More]

Delphi / Pascal header for OpenGL 4.3

Just a quick heads-up to let you know that I’ve updated our “official” OpenGL-Headers for Delphi / Free Pascal to the recently release version of OpenGL 4.3. So if you’re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you’ve got the hardware and your vendor released new drivers (I can’t wait for the first OpenGL 4.3 report to be uploaded to the glCapsViewer database Update : Thanks to end, who has uploaded the first OpenGL 4. [Read More]