OpenGL ES CapsViewer updated to 0.3

High on the heels of the last release (0.2),  I just updated the OpenGL ES CapsViewer to version 0.3.

Changelog :

  • Changed way of setting up the OpenGL ES render context Certain devices (mostly those with PowerVR GPUs) were reporting wrong OpenGL ES versions (e.g. 1.1 instead of 2.0). I’ve changed the way of setting up the highest possible OpenGL ES version, so those devices should now display their real supported OpenGL ES version.
  • Additional duplicate check The app will now check whether your device (with it’s current OpenGL ES and android version) is already present in the database before actually having you input your name and uploading it. If it’s already present you can directly jump to the device report.
  • Action bar at screen bottom On narrow devices (usually phones), the action bar will now be display at the bottom of the screen. That should improve the actions’ visibility.

The update should be automatically installed, and if you’ve submitted a device where 0.2 reported a wrong OpenGL ES version, please feel free to resubmit it.