Turing shader extensions and Visual Studio 2019 support for SPIR-V Extension

I have released an updated version of the SPIR-V Extension to the Visual Studio Marketplate. If you already have this installed in Visual Studio, you can update it from the extension window. Version 0.6 adds support for Visual Studio 19 and nvidia’s new turing shader extension, allowing you to generate SPIR-V from the IDE for ray tracing (generation, hit, miss, etc.), mesh and task shaders. Supported shader extensions: .vert (Vertex shader) . [Read More]

SPIR-V Extension for Visual Studio

Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension With the launch of Vulkan, SPIR-V has been introduced as it’s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands to the context menu of shader files (and folders containing shader files): [Read More]