Soruces for simple OpenGL 2.0 HUD/GUI for android

As I’m currently prototyping a new game for Android, I was in need of a quick (and simple) way of adding some selectable text elements on top of my 3D OpenGL ES scene. So I created a simple demonstration with full source (you can get them from my OpenGL ES git repository) that renders a 3D scene and a basic hud with clickable text elements on top of it in orthogonal mode. [Read More]

2013 - Final posting - Dwelling in randomly generated mobile Dungeons

Another year has (almost) passed, and as with the previous years I’ll keep up the tradition of publishing a final posting before heading into 2014. From a personal point-of-view, 2013 wasn’t thad bad (though still far from perfect) like some of the years before. I still earn my money as a sofware developer using delphi and love my job, and recently I even bought the house I’ve been spending most of my 32 years in (though there is still a bit of renovation to be done, but the house itself is in a good shape). [Read More]

From Delphi, Windows, OpenGL and Newton to

…Java , Android, OpenGL ES and Box2D. That’s what I’ve been doing the last few days during my (currently rather rare) coding sessions. I wrote a simple physics playground using JBox2D for my phone that allows me to drop different objects by the touch of a finger and also uses the orientation sensor to change the gravity vectors. Putting lots of dynamic objects inside a confined box, and seeing them fall over by just tilting the phone is a fun affair ;) [Read More]

New target : Android

I’ve been using a symbian “smartphone” (a Samsung SGH-i560) for ages now, but finally decided to swap it for a new and shiny Android device, mainly to code on. So I recently bought myself a Huawei Ascend G510. It’s a middle class Android handset with a dual-core CPU (1,2GHz) and a 4.5” screen that supports OpenGL ES 2.0 that doesn’t cost a fortune (~140€) and condidering the pricetag it’s a pretty good phone. [Read More]