From my lack of recent updates it should be pretty clear that I don’t have much time (or better : pretty much no time at all) for my programming stuff, so over the past few months I also had no time to release updated headers for the beta releases of the Newton Game Dynamics Engine. As of now there have been many beta releases and the current one is 2.15. In my abscence Stucuk was the one that took care of that situation and released several headers for the numerous betas of NGD.
But today I just took the time (even if it meant less time for urgent personal matters) and decided to update Stucuk’s header (that’s based on mine for 1.53, which was based back on Sury’s first efforts)** to the recent 2.15 beta** of NGD, so that all pascal/delphi coders out there can now also test out the thrilling new features of NGD 2.00. So if you’re eager to use one of the new Newton betas, head over to the page for the new headers, download them and get the beta SDKs from the Newton homepage.
And as a nice extra, the download even includes a translation of Newton’s own joint library (thanks to Executor), so you can now use all the exciting new joints that are included in NGD, even the raycast vehicle joint.
Quick update note : Beta 2.16 was recently released, and since that new beta has had no changes concerning the C-header, the Delphi/Pascal header will also work fine with 2.16!