Resuming work on "Phase 2" of Projekt "W"

The last news concerning “Phase 2” of Projekt “W” dates back to february, but I recently decided to resume work on “Phase 2” again (after playing a lot of Guild Wars in a new guild) and over the last couple of days I finished a new part of the GUI that you’ll see when you attack a region. If you’ve followed my postings on “Phase 2” you should know that the player will be able to either simulate the battles or to fight it out himself on a turn-based hex battlefield. So compared to “Phase 1” I had to implement something that’ll allow the player between those two methods. My first take were two bland icons a simple window, but that looked so horrible that I decided to drop it in favor of a much better looking separate screen for the GUI. So now there is a nice and clean looking new screen with icons that’ll let you choose how you’d like to deal with the fight, and this screen will also pop up a nice result symbol and will then show you the military losses of each party. Note that this is still a work-in-progress and is subject to change, but basically the following screenshots will give you a hint at what it’ll look in the final release. And yes, those are taken from the game, no mock-ups made in Photoshop, which means that I also did some coding over the last fews days to get this working as supposed. PjW battle UI WIP PjW battle UI WIP