After the recent overhaul I now also have added support for OpenGL ES 3.1 and 3.2 to the OpenGL ES hardware database and the Android app. Both versions added lots of new capabilities that have been lacking from the client application and database, so even though there are lots of reports for OpenGL ES 3.1 and 3.2 those only contain capabilities up to OpenGL ES 3.0. GLES 3.1 brought compute shaders, GLES 3. [Read More]
OpenGL ES CapsViewer updated to 0.6
I have released update 0.6 for the OpenGL ES CapsViewer.
- Added OpenGL ES 3.2 capabilities (if supported by device)
- Added OpenGL ES 3.1 capabilities (if supported by device)
- Minor bugfixes
The update should be automatically installed, and if you’ve submitted a device where 0.2 reported a wrong OpenGL ES version, please feel free to resubmit it.
OpenGL ES hardware database overhaul
I finally found some time to overhaul the OpenGL ES hardware database. I admittedly neglected my OpenGL databases in recent years (mainly due to Vulkan ® and a severe lack of spare time), and especially the OpenGL ES one was in dire need of an overhaul and a cleanup. So I spent a few days fixing lots of problems (both technical and data-related) as well as getting it (mostly) on par with the Vulkan hardware database and the changes are now live. [Read More]
Combined Vulkan and OpenGL ES listing for android
Upon popular request I finally got around combining android device data from my Vulkan and OpenGL ES hardware databases into a convenient table. This should be handy if you plan on supporting both apis on Vulkan or if you just need to check for general device support. The new page can be reached via https://android.gpuinfo.org/ It combines all android device reports from the Vulkan database with all reports from the OpenGL ES database and also uses google’s official device list for translating device IDs (stored with Vulkan and OpenGL ES reports) into actual retail names. [Read More]
OpenGL ES CapsViewer updated to 0.5
I have released update 0.5 for the OpenGL ES CapsViewer.
This update adds support for Android TV devices.
The update should be automatically installed.
Aside from playing around with a certain new API, I’ve also been working on the web front end OpenGL and OpenGL ES hardware database. Though I redid the visual side of both some time ago they differed too much for my taste and especially the OpenGL ES database was lacking lots compared to the OpenGL one. No live search, bad visuals (especially for the reports), lacking compare features and much more. [Read More]
Using OpenGL ES on windows desktops via EGL
OpenGL ES is an embedded version of OpenGL mostly used on mobile devices that offer only limited GPU capabilities compared to modern desktop GPUS. Introduction Thanks to android, OpenGL ES is very widespread, and as WebGL is also based on OpenGL ES (2.0), chances are pretty high you’ll get into contact with OpenGL ES at some point during your 3D development efforts. And at some point you may want to prototype your OpenGL ES applications on a desktop system (windows, linux, mac), or just distribute a desktop version of your mobile game using OpenGL ES. [Read More]
Going GitHub with gl(ES)CapsViewer
In my last posting for 2014, I wrote a little bit about going open source with my projects. So I took the C++ rewrite of the OpenGL hardware capability viewer as a first step in releaasing more of my sources to the public. And while I found bitbucket to be fine, I decided to move over to GitHub. Most of the developers I use to interact with are there (and not on bitbucket), and I prefer their UI and functionality over bitbucket (plus they seem to be super active with adding new stuff). [Read More]
Soruces for simple OpenGL 2.0 HUD/GUI for android
As I’m currently prototyping a new game for Android, I was in need of a quick (and simple) way of adding some selectable text elements on top of my 3D OpenGL ES scene. So I created a simple demonstration with full source (you can get them from my OpenGL ES git repository) that renders a 3D scene and a basic hud with clickable text elements on top of it in orthogonal mode. [Read More]
Android OpenGL ES repository
Following the C++ (OpenGL) repository, I recently added an Android OpenGL ES repositry (using Java) over here. It currently only contains two public demos, one for a simple stl viewer and another one for using the camera input of an android device as an OpenGL ES texture, but over time I plan on adding more and more demos. And though I used to mock Java in the past I really like coding with Java nowadays. [Read More]