Going GitHub with gl(ES)CapsViewer

In my last posting for 2014, I wrote a little bit about going open source with my projects. So I took the C++ rewrite of the OpenGL hardware capability viewer as a first step in releaasing more of my sources to the public. And while I found bitbucket to be fine, I decided to move over to GitHub. Most of the developers I use to interact with are there (and not on bitbucket), and I prefer their UI and functionality over bitbucket (plus they seem to be super active with adding new stuff). [Read More]

2014 - Final posting

As another year ends, it’s time for a small retrospect. Next year marks the 10th anniversary of my personal blog, so I’ve been posting about my programming adventures for over a decade now (the first version of www.delphigl.de went online 2003¬†afair) and I’m still having lots of fun hacking code into different IDEs with different languages, though focus is shifting from time to time. And that’s actually what makes coding so much fun, it’s a constant learning progress that forces you to constantly sharpen your coding skills, learn new languages, adopt to new technologies etc. [Read More]