I’ve just released an update for the OpenGL ES CapsViewer to google’s playstore. This version should fix crashes upon startup that seemed to be caused by a wrong egl configuration, so for this version I’ve changed the method of selecting the egl configuration for the render context.
So if the application crashed on your device feel free to update (in case you’ve turned automatic updates off) the the most recent version and submit your OpenGL ES reports.
There are already ~30 different devices present in the online database, and over the last few days I added some new features like comparing reports and more listings to the database.
Note that for certain devices (like this Samsung Galaxy Tab 2), the OpenGL ES CapsViewer will read OpenGL ES 1.1 (CM) as the supported OpenGL ES version, though it should actually support OpenGL ES 2.0. Since I don’t have such a device it’s hard to test why it only reports OpenGL ES 1.1.