Growing up with and shaping up an API

This is something I wanted to get out for some time now : When I first found out about the Newton Game Dynamics SDK it was a fresh physics SDK around the block and much stuff was lacking (although it already was very impressive in terms of how it calculated physics). So I saw an opportunity to not only create demos and stuff for a very new API, but also to help shaping up and evolving with that API. [Read More]

Ageia putting an end to realistic in-game physics

Well it seems that Ageia is planning to get a monopoly on real-time physics in the gaming sector. After announcing their PPU some months ago they recently just purchased Meqon, who provided another real-time physics SDK aimed at game developers. This somehow reminds me of what Creative Labs did some years ago when they realized that Aureal 3D had some good sound hardware : They just bought them, took all usefull stuff for their own and abandoned everything Aureal 3D related. [Read More]

First Entry

Welcome to my blog, this is my first entry to it and I intend to update it at least 2 or 3 times a week. Most of the visitors here may know me from my primary homepage and the various forums (NGD, PGD, DGL) I am (or better said “was”) active. I will mainly use it for news and talks about my programming stuff (Newton, OpenGL, Delphi), and maybe some technical stuff that caters to those topics (hardware and so on). [Read More]