Projekt "W" - Roadmap for "Phase 2"

On a quick note, I have uploaded a roadmap for “Phase 2”, you can take a look at it here. It lists all tasks that are still open, and the tasks I already finished. I’ll update it over time so you can see progress on “Phase 2”. Also please note that some stuff I’ve been talking about for “Phase 2” isn’t on that list yet, but it may be added later on. [Read More]

More on the manual hex battles

Besides other smaller things I finally implemented the A* search algorithm for the manual hex battles, which was the most important part to get the AI working. So if you battle an enemy controlled region now, the computer enemy will be able to find it’s way across the battlfield and around any obstacles towards your units. Next step is now to tweak the battle calculations, something a lot of people weren’t satisfied with. [Read More]

2000 downloads and more on "Phase 2"

Since it’s release on august 14th, “Phase 1” of Projekt W has been downloaded over 2000 times. Considering that turn-based games are a niche nowadays, with only a few exceptions (like the Civilization series) I’m pretty happy with the number of downloads. But what makes me even happier is the feedback I’ve gotten from those that played the game. With my recent projects, feedback was very rare, with the exception of my regular forums I also posted about my projects, but with Projekt W that changed. [Read More]

Different UI themes

In “Phase 1” all nations shared the same theme for the user interface, something I initially didn’t want to do but I postponed that features to “Phase 2” and just started working on this. So in the next version of Projekt “W” every nation will have it’s own distinctive theme for the user-interface, an additional way to distinguish between the different nations. So with “Phase 2” you’ll have a different 3d-background, a different sky and a different user-interface for the nation you choose, and in addition to that I also plan on having different skins for military units depending on their owning nation. [Read More]

Projekt "W" battles and some newton tidbits

Recently I’ve started working on the new turn-based battles that’ll come with “Phase 2” of Projekt “W”. If you have played the game, you already saw the automatic battles with no possibility for the player to intervene. This will be changed, and you’ll have full control over attacking and defending regions. If a battle starts, the game will switch into the turn-based battle-mode where you firt place your units and then move them turn-by-turn (player after player) until one of the parties has been terminated. [Read More]

Aftermath

As Projekt “W” (Phase 1) has been out for some weeks now, it’s time for a small recap. With the latest version (1.2) most of the bugs and problems of the first versions have gone, and after watching the feedback (mostly on forums) it seems that people like it. Some even compared it to commercial games and prefer Projekt “W”, and that’s great to know. There also has been plenty of useful feedback, mostly on balancing, that I’ll try to incorporate into Phase 2. [Read More]

Projekt "W" - Patch 1.2

Although it took much more time than I expected, Patch 1.2 is done and released! After implementing the tutorial I already wanted to release it (last weekend) but I noticed that there wer a lot of bugs and problems buried within the AI and the army management. Some of them were serious and did hurt the whole gameplay experience, so I decided to push back the patch and fix all those issues. [Read More]

Patch 1.2 coming soon, including tutorial

Right now I’m working on the next patch, version 1.2 for Projekt “W”. This patch will mostly contain changes, especially to the user interface that make the game “faster” too navigate. A lot of actions will also be triggered by double-clicking items or by pressing keys, instead of having to select stuff and to click on a different button. That should make the gameplay experience more smooth. The patch will also add some more information, for example a new window will now pop up if you have finished research, instead of just adding an easy-to-overlook newsitem. [Read More]

Projekt "W" - Patch 1.1 (UPDATE 1.11)

Important note : There has been one bug left in 1.1 that would throw an exception when you tried to attack a region that has an empty divison assigned. This is an important issue but only needs an updated exe, so I quickly uploaded a zip that includes the game’s .exe that you just need to replace. Note that I also updated the full installer to 1.11! Win32 Installer for Projekt “W” - Phase 1 - Version 1. [Read More]

Projekt "W" - Phase 1 - Hotfix 1.01

As usual I screwed up the release atleast partially. Besides crashing with resolutions of aspect ratio 5:4 (e.g. 1280x1024) I also forgot to include the music files for winning and loosing the game, so if you did and had music enabled it would crash. So I reuploaded the game with these fixes. I would have provided a patch but that would take it’s time so if you encounter any of the above problems please redownload it (direct download link). [Read More]