Although I haven’t had that much time to work on Project “W” since my last entry here I actually did get some more points on my todo-list done. As you can see on the screenshot to your left there is now a nice looking game-ending screen which will show some statistics as well as a top-five of the best players. For the screen itself I needed half-a-dozen attempts until I had gotten something finished that looked the way I imagined and had enough space to present all needed information, and as some kind of gift I also decided to add this small highscore-list so that there now is another additional value in replaying the game.
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Cast of buildings
High on 1the heels of my last posting about the cast of the military units for the Project"W" demo, I now also have finished all buildings that will be present in the demo. The number is 39 and even though I didn’t stop the time while creating them I can safely say that it took me far over one hundred hours to design, model and texture them so this was actually the toughest part of the content creation sector for Project “W”.
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Cast of military units
I just finished modelling and texturing the last military unit left to have the list of units for the demo finished. If you click on the image to your left you’ll get a picture of all the different units that will be in the demo. You can see 10 military units that can be build by the player (2 infantry units, 5 different tanks, a mechanoid walker, two airplanes) and one special purpose unit, the mobile environment changer.
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Project "W" - New Video
As promised several times I finally made a new video for Project “W” to showcase the project’s current progress. The video is fresh out of the press and I created it only several hours ago (actually I started two days ago but did several tries). It’s almost 7 minutes long and encoded in windows media format (WMV) so anyone having installed a recent version of the mediaplayer or having installed a codec pack should be able to watch it.
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New page
As you may have guessed from the complete new layout and design I redid my homepage (again, this is the sixth iteration since I went only 4 years or so ago). My old web-package only included 200 MBytes of webspace and that hasn’t been really enough to hold all my projects which forced me to delete old things when uploading new stuff. And therefore I decided to upgrade to the next bigger web-package with 1 GByte of webspace but this one also includes MySQL (5 databases) as well as PHP.
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Next stop : Localization
Once again I finished some points on my todo-list for the demo release, including all missing icons (for buttons, windows, etc.), adding some rebel units (which you encounter while attacking a region that had separated itself from your government), finishing the regionmap (remaining names, adjusting values, etc.) and much more.
But one of the biggest still outstanding points on the list is localization of the game. And this is exactly what I’m gonna do next.
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Climbing the Todo-ladder
Since the last posting here on my blog I got a big share of the outstanding Todos for the coming demo done (around 50% of the points on the list), so work is still going at my projected speed and the game is looking and feeling better and better each day.
And as I already hinted at in my last posting one of the things I did was the customization of the regional 3D view.
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Even more work on the GUI
Right now I’m working down the points on my todo-list towards the demo release and already got several things done. But one point was usability and look of the GUI for the game and this one took (and still takes) much longer than I initially had planned.
I did a lot of work on the main menu, including an options screen and adding functionality to have every UI element slowly fade in and fade out.
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GUI flow
It’s been a while since the last update on Project “W”, but work is still going on though mostly on things you can’t show via some nice screenshots (and text-only postings aren’t that much fun either).
I’m still on-time towards my predicted date for the first demo (early Q2/2007) and right now I think I can actually even finsh it until my self-set deadline. To achieve that I wrote down a list with all the things needed to be finished for a demo relase and that list isn’t very huge and mostly contains smaller things concerning polish of certain game features.
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More national identity
First a sorry for such a long delay since the last posting but after having problems with my internet connection my modem also decided to die, so I haven’t had the chance to update this since the last posting.
But now on to the work I did on Project “W”. Most work last days was spent on creating full 3D-backgrounds to strengthen the players identification with the nation he chooses to play.
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