Right now I’m taking a break from coding and when I get the time I prefer to spend it in front of my shiny PlayStation 3. One of the first games I got for it (I even got me a credit card to be able to buy it on the PSN) was WipeOut HD, a futuristic hover racer. It’s looking gorgeous and I’ve been having a blast playing it. Recently the addon called “Fury” was released, and for just 10€ you get a lot of new content (8 new tracks, 13 new ships, a new campaing, new game modes, new music, and more) and I decided to take some shots with the ingame photo-functionality.
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Pascal Gamer Magazine Issue 1
Jason McMillen (aka “Will”) from Pascal Game Developement has put a lot of effort into getting together the first issue of the “Pascal Gamer Magazine”, an online published free magazine showcasing the state of the pascal game development scene (which actually includes me as I’m using Delphi for development). The first issue is filled with a lot of interesting stuff, and when Jason approached me for an interview and a feature about “Projekt W” I couldn’t resist.
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Prototyping nukes (including HD video) - Updated
Update : Some people complained that the explosion didn’t look realistic, and after watching videos of real nukes I guessed they we’re right. So I revamped the explosion to make it look more realistic in itself, as well as adding several effects like a screen blind and shaking. So enjoy the new video below, it’s much better than the old one!
After releasing my explosion texture generator, I guess it’s now time to show you what I’ve been using it’s textures for.
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New tool : Explosion Texture Generator
While working on the global project feature of “Phase 2” for Projekt W, which will include weapons of mass destruction, and therefore some explosions, I needed a nice looking explosion texture with a working alpha channel. Sadly all the freeware explosion generators I tried did not offer a way to export the animation into a format with an alpha channel and moreover weren’t very flexible at all (especiall in terms of texture resolution or grid size).
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"Phase 2" - Work-in-progress video (HD) and YouTube channel
Up until now everything you’ve seen from “Phase 2” have been some static screenshots. So I thought it would be a good idea to create a quick in-game video showing some of the new features, along with some of the stuff I changed over the past few days and weeks. As you can see on the video I also redid some of the old windows, like the one for army management in order to make them look nicer, but also to make them easier to use.
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Progress on "Phase 2", new spy type
With the last update already more than two months old I thought it was time to tell the outside world about the progress on “Phase 2” of Projekt “W”. And although I’m still not able to put as much time into “Phase 2” as I’d like to (and not nearly as much as I was able to do back when working on “Phase 1”) it’s still progressing. Almost all time I could put into working on “Phase 2” since the last update went into the espionage rework and this part of the game is shaping up very well.
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Projekt "W" - Releasing betas?
As you may know from my recent postings I don’t get much time to work on “Phase 2”. It’s progressing, a lot of stuff is already in, some of the new features are finished, some others are still being worked on and other new features right now only exist on paper. So judging by my current progress since “Phase 1” it’s still a lot of time to pass before “Phase 2” will be released, but reading comments and mails I think a lot of people are interested in seeing more of “Phase 2” than just the screenshots I post from time to time.
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GUI, GUI-Editor and Espionage (along with some sabotage)
So in the last update from January I promises you some more information on the progress of “Phase 2” for Projekt “W” along with some screenshots, and today I’m gonna keep this promise! Although I’m still not having as much time for coding (and working) on “Phase 2” as I’d like to have I still manged to do a lot of stuff during the last days and weeks towards the road to “Phase 2”.
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Quick update
Since my last news posting already started to collect dust I thought it would be time for a small update. Sadly I don’t have any screenshots to show or any groundbreaking news, but I can assure that I still work on “Phase 2” of Projekt “W”. Right now I’m** implementing a redesign of the whole espionage and sabotage part** of the game, as the initial draft from “Phase 1” lacks a lot and I want to make espionage (and sabotage) much more important for “Phase 2”.
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Fallout 3
As you may have guessed from the lack of updates since my last post I’m not doing any coding at all for some time now due to various reasons, and I can’t tell when I’ll continue work on “Phase 2” of Projekt “W”.
So right now I spend my spare time playing games (I recently bought Dead Space, and I do a lot of racing with GTR Evolution on my Logitech Formula Force EX racing wheel) and right now I’m playing through Fallout 3, which is made by Betheshda, the same guys that did Oblivion.
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