Vulkan specification complete, release imminent

Great news! The Khronos Vulkan Working Group just announced that the specification is complete (and has entered the legal review process) and the release is imminent. Though the initial time frame of 2015 was missed (by a bit), this should mean that Vulkan will be ready for launch in early 2016. This will include SDKs for all supported platforms, production ready drivers from several IHV, resources, tools, demos, examples and much more. [Read More]
vulkan 

Vulkan related works

In case you don’t follow me on twitter or aren’t watching my github repositories, I’ve been working on Vulkan related stuff over the last few months. And with Vulkan’s release approaching it’s time for a short summary on what I plan on release upon or shortly after launch of the new graphics and compute API. Vulkan Hardware Capability Viewer As with OpenGL and OpenGL ES I’ll also do a Vulkan Hardware Capability viewer (github). [Read More]
vulkan 

Vulkan from the POV of a hobby 3D developer

As there have been lots of new information on Vulkan, Khronos’ new graphics and compute API I decided to do a little write up of the new API from a hobby 3D developer’s point of view. Although I’ve been writing games, demos and applications with OpenGL for roughly 15 years now I still consider myself a hobby developer in terms of 3D graphics. My job is not depending on pushing pixels, maxing out draw calls or swizzling shader commands, and most of my work on 3D (primarily OpenGL) is done during my spare time (mostly late at night). [Read More]
vulkan