Delphi/Pascal Header - (23. March 2007)

Headers for current beta versions

These headers can be used with the current beta versions of Newton 2.00 (get them here). Note that things may change between beta releases, so that functions may totally change or even may be removed between two beta releases. But if you want to play with the many new features of Newton 2.00 then you should at least take a look at it. My thanks go out to Stucuk for updating the headers several times when I wasn’t having time to update the headers due to personal reasons. As of 2.15 I’ll try to update them as soon as possible.

zip Newton Game Dynamics Delphi/Pascal header for 2.23(beta) (431 Downloads)

Note :  In addition to he NewtonImport.pas, it now also contains  a translation of the JointLibrary included in NewtonImport_JointLibrary.pas (thanks to Executor for the initial translation of that header).

Headers for official versions

This is the official pascal translation of the header for the Newton Game Dynamics engine. It’s updated whenever a new version of NGD is released. It has been tested to work with Delphi (version 5 and up, earlier versions may work too) and Free Pascal.

zip Newton Game Dynamics Delphi/Pascal header (3042 Downloads)

Changes :

  • 26.05.2006NGD 1.53 released, headers updated.
  • 14.03.2006NGD 1.52 released, headers updated.
  • 10.02.2006CustomJoint unit updated (bugfix), please redownload header if you use it.
  • 30.01.2006NGD 1.51 released. No header changes, so header is still compatible.
  • 05.01.2006 – Fixed small bugs in the custom joint unit that wouldn’t let it compile. If you use this unit, please redownload the headers.
  • 03.01.2006 – Updated the headers to NGD 1.5, header now also comes with the translation of the custom joints. SDL demos will be updated soon.
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<td><a href=”http://www.saschawillems.de/download/newtonimport.zip”><img src=”/zipicon.gif” alt=”zip” /></a></td>
<td><a href=”http://www.saschawillems.de/download/newtonimport.zip”>Newton Game Dynamics Delphi/Pascal header</a> (3042 Downloads)</td>
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8 Comments »

Comment by Samuel
2007-11-28 11:47:11

Yay 1000th download is mine

 
Comment by KopkoH
2008-04-13 10:10:54

I am 1500 :-)

 
Comment by sajad
2008-08-28 23:03:50

thank you very much.
you just do your best!

 
Comment by KAP
2008-09-04 11:30:23

When newton2 release will occured ??

 
Comment by Kjow
2008-12-16 00:53:35

Hi! Thank you for your work!
When the next release will came out?

Comment by Sascha Willems
2008-12-16 08:28:26

Headers will be updated when Julio releases Newton 2.0 to the public. Right now there is only an internal beta test.

 
 
Comment by userok
2009-03-24 16:55:21

Newton 2.0 Archemedia Open Beta…

When newton2 release will occured ? :)

 
Comment by Duke
2009-07-17 16:51:53

Apparently there’s a bug in the hinge constraint function in the custom joints unit:

It reads:

LQ0 := VAdd(V4(LMatrix0,3), VScale(V4(LMatrix0,0), MIN_JOINT_PIN_LENGTH));
LQ1 := VAdd(V4(LMatrix0,3), VScale(V4(LMatrix0,0), MIN_JOINT_PIN_LENGTH));

Where it should actually:

LQ0 := VAdd(V4(LMatrix0,3), VScale(V4(LMatrix0,0), MIN_JOINT_PIN_LENGTH));
LQ1 := VAdd(V4(LMatrix1,3), VScale(V4(LMatrix1,0), MIN_JOINT_PIN_LENGTH));

 
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