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Tag: pbr

Vulkan glTF 2.0 C++ phyiscal based rendering

I have released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format. The repository can be found at https://github.com/SaschaWillems/Vulkan-glTF-PBR. glTF is a royalty free format specification by the Khronos Group and is a new format for 3D models gaining lots of traction. […]

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