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Tag: opengl es

Soruces for simple OpenGL 2.0 HUD/GUI for android ?>

Soruces for simple OpenGL 2.0 HUD/GUI for android

As I’m currently prototyping a new game for Android, I was in need of a quick (and simple) way of adding some selectable text elements on top of my 3D OpenGL ES scene. So I created a simple demonstration with full source (you can get them from my OpenGL ES git repository) that renders a 3D scene and a basic hud with clickable text elements on top of it in orthogonal mode.The text elements are rendered to an OpenGL ES…

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Android OpenGL ES repository ?>

Android OpenGL ES repository

Following the C++ (OpenGL) repository, I recently added an Android OpenGL ES repositry (using Java) over here. It currently only contains two public demos, one for a simple stl viewer and another one for using the camera input of an android device as an OpenGL ES texture, but over time I plan on adding more and more demos. And though I used to mock Java in the past I really like coding with Java nowadays. It’s partially because of the…

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OpenGL ES CapsViewer update to 0.2 ?>

OpenGL ES CapsViewer update to 0.2

I’ve just released an update for the OpenGL ES CapsViewer to google’s playstore. This version should fix crashes upon startup that seemed to be caused by a wrong egl configuration, so for this version I’ve changed the method of selecting the egl configuration for the render context. So if the application crashed on your device feel free to update (in case you’ve turned automatic updates off) the the most recent version and submit your OpenGL ES reports. There are already…

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OpenGL ES Caps Viewer available on Playstore ?>

OpenGL ES Caps Viewer available on Playstore

My first ever mobile app is now available over at Google’s PlayStore! This is a premiere for me, and though I wasn’t on wether to spend the 25$ registration fee for the google’s developer console, I hope many android apps and games will follow.   [appbox googleplay de.saschawillems.glescapsviewer] The OpenGL ES CapsViewer is the mobile counterpart to the OpenGL CapsViewer, reading the OpenGL ES implementation info of your Android device, as well as device information that may be of use to…

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OpenGL ES Hardware Database Preview ?>

OpenGL ES Hardware Database Preview

It took (a bit) longer than expected, but I finally got the first preview of the online OpenGL ES Hardware Database online. I want this to be the match to the widely used OpenGL Hardware Database (filled by the glCapsViewer). Where the former is aimed at developing desktop applications with OpenGL, the later one is planned to be a helper for all developers planning on deploying OpenGL ES based applications, games or tools on the Android platform (other platforms that…

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New target : Android ?>

New target : Android

I’ve been using a symbian “smartphone” (a Samsung SGH-i560) for ages now, but finally decided to swap it for a new and shiny Android device, mainly to code on. So I recently bought myself a Huawei Ascend G510. It’s a middle class Android handset with a dual-core CPU (1,2GHz) and a 4.5″ screen that supports OpenGL ES 2.0 that doesn’t cost a fortune (~140€) and condidering the pricetag it’s a pretty good phone. So once the battery was loaded I…

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