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Tag: dungeon

3D loader for android, first roaming zombies

A 3d game needs 3d models, so I wrote a simple .obj (wavefront) model loader, and it was surprisingly easy with java. It took me roughly 30 minutes and is no more than 50 lines of code (including declarations and comments). So the “game” (still no gameplay in) can now display 3d models, and since […]

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Zombie infected random dungeon crawling

2014 started off pretty busy and I haven’t had that much time to work on my current (and first) android project. But at least I wrote down the first pages of the basic game design draft, and I plan on doing a randomly generated, zombie themed dungeon crawler with not your usual zombie story.   […]

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Dungeon Crawler Demo with Source released

Some of you might remember my article on random dungeon generation that I released back in 2010. I recently took a look at the demo and sat down to finish it up and release it to the public along with the complete source code. The demo comes with full source code, including the source for […]

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Omni-directional lights using cubemap shadows

It looks like my dungeon crawler prototype isn’t actually evolving into a game, but much more into a personal testbed for more-or-less current rendering techniques (due to Projekt “W” I’ve been lacking in the field of recent rendering techniques a bit). And so one of the things I always wanted to implement were shadows for […]

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First dungeon crawler prototype (HD Video)

Although it took me longer than expected I recently got a first prototype of a dungeon crawler, based on my recenlty published random dungeon article, polished up far enough to show it to the public.  Actually one of the biggest issue holding it back were the textures. It uses parallax (bump) mapping for giving flat […]

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Random Dungeon Generation

After deciding to take a small break from working on “Phase 2” for Projekt “W”, I decided to do something I’ve been thinking about since I played my first dungeon crawler (Eye of the Beholder) over 15 years ago :  a random dungeon generator. Back in that time I already gave it a shot but […]

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