March 2016

Vulkan Examples update

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The last few weeks since the Vulkan launch (one month ago) have been pretty busy. I’ve been adding new examples to to my github repository (almost at 30), fixed some bugs (thanks to everyone that has contributed!) and finally added Android support to all examples (removing the few separate Vulkan Android samples).

I also provide pre-built binaries for Windows, Linux and Android (only ARM right now) if you just want to try out the examples at vulkan.gpuinfo.org :

Note : The windows binaries require the media pack (see below) to be present for loading shaders, meshes and textures.

64-Bit Binaries (2016-03-28) ~1.5 MBytes

Note : The linux binaries require the media pack (see below) to be present for loading shaders, meshes and textures.

64-Bit Binaries (2016-03-28) ~1.6 MBytes

Note :Requires a ARM device with Vulkan support. Gamepads are supported.
Assets required (shaders, textures, models) are part of each apk, the media pack is not requried.
The archive contains two batch files for easy installation and removal of all examples at once.

ARM Binaries (2016-03-28) ~51 MBytes

Note : This archive contains all shaders, models and textures requried to run the windows and linux examples. Put the data folder to where the bin folder for windows or linux has been extracted so the examples can find the required assets.

64-Bit Binaries (2016-03-28) ~20 MBytes