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Month: December 2014

2014 – Final posting ?>

2014 – Final posting

As another year ends, it’s time for a small retrospect. Next year marks the 10th anniversary of my personal blog, so I’ve been posting about my programming adventures for over a decade now (the first version of went online 2003 afair) and I’m still having lots of fun hacking code into different IDEs with different languages, though focus is shifting from time to time. And that’s actually what makes coding so much fun, it’s a constant learning progress that forces…

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Small update to the Delphi/Pascal OpenGL Header ?>

Small update to the Delphi/Pascal OpenGL Header

Due to some user feedback, I’ve updated our delphi/pascal OpenGL header translation. You can get it over at the bitbucket repository, and now finally with a proper markdown readme 😉 The changes include fixed type declarations for boolean types (so you can now finally write glDepthMask(GL_FALSE)), and some fixes for exception handling on 64-bit windows platforms.