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Month: June 2013

Going multi-platform, part 6 : Mac OSX ?>

Going multi-platform, part 6 : Mac OSX

After hard weeks of work, february finally saw the release of a linux version for Projekt Weltherrscher – Phase. This marked the first step on my journey to go multi-platform, something to too easy for a game that was made on and for windows (with an IDE that actually only runs on windows). But those that are into multi-platform development know how close Mac OSX and linux are in terms of coding (OSX is based on Darwin which is based…

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Projekt “W” Phase 2 – New beta release (#190) ?>

Projekt “W” Phase 2 – New beta release (#190)

Later than expected (partially due to a power supply failure on my PC) here’s the new beta release #190 of “Phase 2”. As usual it’s available for windows and linux : (Windows) Projekt “W” – Phase 2 – Open Beta rev. #190 (~83 MBytes) (Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #190 (~80 MBytes) Here are some highlights from this release, for a full list of changes take a look at the changelog : AI Builder…

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