shadow

Month: January 2013

Going multi-platform, part 3 : First throwback

Last weekend I worked on getting the lazarus / free pascal build of “Phase 2” to look and play exactly the same as the delphi build. I had to change some small things here and there, but after a few hours you can now no longer distinguish between the two builds, maybe except for performance. […]

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Going multi-platform, part 2 : First compile and run

I’ve been working to get the current code of “Phase 2” to compile and work under linux for the whole last weekend (and my eyes kinda hurt, again sitting in front of a monitor ;)). And things went much faster than I expected, so I was able to compile and run the game under linux […]

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Going multi-platform, part 1 : The setup

As mentioned in my agenda for 2013 (and in several older posts), I’ve been wanting to release “Phase 2” of Projekt W on more platforms than just windows. Especially in the developer community linux has a big fan base, and the bigger the audience for the game, the better. So shortly after the last post […]

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Agenda for 2013

And so 2013 is here and it’s a good idea to update you on my agenda for this new year. My primary target for 2013 will be the release of a final “Phase 2” version of Projekt “W”. And with a public beta available that’s pretty close to the final product I’m pretty confident that […]

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