shadow

Month: April 2011

“Phase 2” – Eyecandy

Don’t worry, I’ve been doing some gameplay related stuff too (including a revamp of global project functionality, coastal building spots for regions), but somehow I had the urge to spice up the game’s main view a bit and decided to implement a nice atmosphere for the globe. Something I wanted to do for a long […]

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Three new newton demos with source

While answering some questions concerning physics implementation to the man behind Tower22 (a survival-horror game under development with Delphi) I created a few new newton demos demonstrating several different things you might need in a game, demo 07 shows how to implement simple explosions (though for a real game you’d need to add some stuff […]

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Newton 2.33 (beta) headers uploaded

I just updated the Delphi/Freepascal headers for the Newton Game Dynamics engine to the latest release, 2.33 (beta). Grab them here. The latest release of the compiled SDK for newton can be downloaded here. The latest version of NGD added a new interesting feature, destruction. Julio (the man behind NGD) has uploaded a video of […]

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