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Month: February 2011

Game design : Espionage and sabotage ?>

Game design : Espionage and sabotage

As (sadly) usual my last big posting concerning “Phase 2” is now almost three months old and therefore I decided to change my habbit on posting news for “Phase 2”, so from now on I’ll add a new categorie called “Game Design” in which I’ll post smaller “snippets” about changes in the game’s design. Those postings will be more frequent and should be a better way of showing what’s going on behind the scenes that thos “quarterly” big postings on…

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Newton Game Dynamics Engine goes Open-Source ?>

Newton Game Dynamics Engine goes Open-Source

Time flies by, already march and still this is my first posting for 2011. I’m pretty busy outside of coding, but rest assured, I’ll have some new info on “Phase 2” soon. But still this news item is a great one, as the Newton Game Dynamics realtime physics engine recently went open source (under the zlib license), with both branches of the code, 2.xx and 3.xx now available online. As you may now this has been my (free) physics engine…

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