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Month: February 2011

Game design : Espionage and sabotage

As (sadly) usual my last big posting concerning “Phase 2” is now almost three months old and therefore I decided to change my habbit on posting news for “Phase 2”, so from now on I’ll add a new categorie called “Game Design” in which I’ll post smaller “snippets” about changes in the game’s design. Those […]

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Newton Game Dynamics Engine goes Open-Source

Time flies by, already march and still this is my first posting for 2011. I’m pretty busy outside of coding, but rest assured, I’ll have some new info on “Phase 2” soon. But still this news item is a great one, as the Newton Game Dynamics realtime physics engine recently went open source (under the […]

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