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Month: July 2010

New user interface in motion ?>

New user interface in motion

As promised some weeks ago I finally got around capturing a video of the totally new user interface that I decided to put into “Phase 2”. As mentioned earlier it’s not only a visual “upgrade”, making the UI more sleek and futuristic but also adds a lot of information to the default view and also brings in lot more usability. As you can see in the video most parts are already done, though there is still some work to be…

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“Phase 2” running on Linux (using WINE) ?>

“Phase 2” running on Linux (using WINE)

After releasing “Phase 1” (which was actually quite some long time ago) several people were asking for Linux support, but actually I wasn’t keen of having to port the game over to Linux (and I haven’t changed on that since then), so there never was (and never will be) a port for Linux. And as it seems it was also not possible to get the game running using WINE due to the fact that it used GDI+ for doing several…

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Quick interception ?>

Quick interception

Time flies by, and so the last posting is already collecting dust. As usual I’m not getting much time to work on “Phase 2”, but I’m making steady (though little) progress on an (almost daily) base. So the new user interface I’ve been talking about in my last posting is in (with a few minor things to be done and sorted) and it looks stunning, adding a lot to the game, both in terms of visual style and usability. And…

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