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Month: February 2010

First dungeon crawler prototype (HD Video) ?>

First dungeon crawler prototype (HD Video)

Although it took me longer than expected I recently got a first prototype of a dungeon crawler, based on my recenlty published random dungeon article, polished up far enough to show it to the public.  Actually one of the biggest issue holding it back were the textures. It uses parallax (bump) mapping for giving flat surfaces a realsitic 3D look (it’s pretty much an extension to bump mapping), and for that technique you not only need a color map and…

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Random Dungeon Generation ?>

Random Dungeon Generation

After deciding to take a small break from working on “Phase 2” for Projekt “W”, I decided to do something I’ve been thinking about since I played my first dungeon crawler (Eye of the Beholder) over 15 years ago :  a random dungeon generator. Back in that time I already gave it a shot but nothing really ever came out of it, so I decided to try again. But this time it worked out really nice and I now have…

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