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Month: January 2008

Skinning of military units finished ?>

Skinning of military units finished

The title says it all. During the last few days I created all skins for the existing cast of military units and made the 3D models ready to use them, which means changing some parts of the model itself (most models now also have a lower poly-count, which is good for the turn-based battles) and unwrapping the texture-coordinates (a lot of work, it’s not easy, especially not for the more complex models). I also imported them (and added support for…

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