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Month: June 2007

Good news for owners of old graphics cards and more on AI ?>

Good news for owners of old graphics cards and more on AI

As some people over at a forum I’m active in noted that they wouldn’t be able to play Projekt “W” cause their graphics cards don’t support shaders, I decided to spent some time on implementing a renderpath that works without shaders. Especially the globe uses a more complex shader and recreating something at least similar with the fixed function pipeline wasn’t that easy but in the end I got something that works on old cards and still looks good enough….

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Manual and soundsystem ?>

Manual and soundsystem

As the project is already close to finish I started to write the manual several days ago and just finished the english one (the game will include german and english languages, so a german manual will also be included) and it’s roughly 15 pages long. And as this game is a bit more complex than most of my other games it’s really recommended to read this cause otherwise out would be hard to play. In addition to that I also…

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More playtesting, balancing, bughunting and AI ?>

More playtesting, balancing, bughunting and AI

The title exactly sums up what I’ve been doing on Projekt “W” the last couple of days. After an extensive round of playtesting I squashed the last few remaining bugs and problems I encountered and was finally able to play a whole game without any troubles, crashes or other things that disturbed a smooth gameplay experience. It took me around 90 turns to finish a whole game, playing the oceanic front. Though it’s the smallest nation in the game it’s…

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