Browsed by
Month: October 2006

(NPG) Newtonplayground 1.53 released ?>

(NPG) Newtonplayground 1.53 released

Better late then never, and so I finally got around finishing and releasing the new version of my Newtonplayground, namely version 1.53 (to accompany the version of NGD used in this NPG release). If you have followed my blog over the last few days/weeks you’ll already know the biggest changes, namely support for skinned ragdolls and magnetic bodies. Other than that there were some bugfixes and I also changed the context user interface for objects from text based buttons to…

Read More Read More

(NPG) Magnetic objects ?>

(NPG) Magnetic objects

Yesterday deep into the night I decided to give another feature I wanted to have in NPG for a long time a try and implemented it. This time it’s magnet objects, which cause magnetic forces applied to all bodies within their range. This makes up for some great stuff, as you can see in the following video (5 MBytes, WMV encoded). The feature was simple to implement since I already had implemented springs a long time ago, and basically the…

Read More Read More

(NPG) Final skinned ragdoll video ?>

(NPG) Final skinned ragdoll video

After finishing the implementation of the new skinned ragdoll-feature in NewtonPlayGround I just started to create some sample scenes for the final release. Throughout the last days I finished this feature (adding shadows, possibility to attach springs and joints and matierlas) and also tested it very hard to see if there were any problems or bugs left. And since everything works the way it should, and since I also finished the improvments to the spring implementation I had planed (you…

Read More Read More

(NPG) Preparing Newtonplayground 1.53 ?>

(NPG) Preparing Newtonplayground 1.53

So after playing some newer games with my new rig (which runs like a charm), I started to do some coding again. And I decided to pause developement on PjW for one or two weaks so that I can finally finish up version 1.53 of the Newtonplayground. This was something sitting on my neck for too long now, as I already stated in the newton forums that a new version of NPG was almost finished but somehow I always got…

Read More Read More