shadow

Month: September 2006

(OT) New System

Ordered sunday evening, the new parts for my dualcore-system arrived tuesday morning and everything went smooth. Assembling went easy as suspected and the system did it’s first boot and Windows XP installed without any problems. But what I’m most happy with is the noiselevel of my new PC. My old parts already were rather silent, […]

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Game design again

I’ve been doing some game design on PjW the last few days and still work a bit on it. That’s why I prefer doing games over other stuff (techdemos, engines), because it includes a lot of different things to do. It’s coding, game design, creating content (3D models and such) and much more. So if […]

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Coding under the hood

And another post without screenshots. That’s because I’ve mainly done stuff under the hood, so there isn’t really much to show with a screenshot this time. First I implemented save games. You may think that it’s not the best idea to implement such a feature at this early stage, but for this type of game […]

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GUI, sciences and stuff

Over the last days I have put some more work into the user interface, so in addition to the overhauled control center I showed you last time I now also have a (small) system toolbar in the top left of the screen which currently has buttons for saving, loading and quitting the game. But more […]

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New control center

After thinking a bit more about the control center, I came to the conclusion that the four buttons I initially had in mind (and more or less implemented) were not enough, which in the end would mean that the player would have to press more than just one button to get to some of the […]

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Staff and Espionage

As opposed to what I planned in my last blog entry, I didn’t do any buildings at all cause I haven’t had much time to do work on the game over the weekend. But that doesn’t mean I did nothing! First thing I did was to flesh out the espionage (and sabotage) part of the […]

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Buildings

Yesterday I took the next step on the stairway to finishing my current game. As you could see from the last postings, I implemented the army feature first, and now I also implemented buildings. And after starting on implementing the feature yesterday night I did a “runthrough” and implemented the whole feature, not step-by-step as […]

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Update

Sadly there are no screenshots to show off this time. But this is mainly due to the fact that I’ve spent the most time on coding the game mechanics, so on the surface nothing has changed but the game is still on it’s track (actually I’m rather surprised at how fast I advance with all […]

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Armies and Units

As I already told at some point, armies will play a great role in my current game, especially since it could get a bit hard trying to take over the world without any armies. So I decided this part to be the first one that I’ll try to get playable before getting to the other […]

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