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Month: September 2006

(OT) New System ?>

(OT) New System

Ordered sunday evening, the new parts for my dualcore-system arrived tuesday morning and everything went smooth. Assembling went easy as suspected and the system did it’s first boot and Windows XP installed without any problems. But what I’m most happy with is the noiselevel of my new PC. My old parts already were rather silent, but this time it’s so quiet that you almost can’t hear it, no matter if it’s just plain working or under full load when e.g….

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Game design again ?>

Game design again

I’ve been doing some game design on PjW the last few days and still work a bit on it. That’s why I prefer doing games over other stuff (techdemos, engines), because it includes a lot of different things to do. It’s coding, game design, creating content (3D models and such) and much more. So if you’re tired of one part you just to something different that’s still related to the project. And since the cording part of the game is…

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Coding under the hood ?>

Coding under the hood

And another post without screenshots. That’s because I’ve mainly done stuff under the hood, so there isn’t really much to show with a screenshot this time. First I implemented save games. You may think that it’s not the best idea to implement such a feature at this early stage, but for this type of game it’s really necessary. To make it concrete I’ll use army feature of the game as an example : If I want to test this part…

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GUI, sciences and stuff ?>

GUI, sciences and stuff

Over the last days I have put some more work into the user interface, so in addition to the overhauled control center I showed you last time I now also have a (small) system toolbar in the top left of the screen which currently has buttons for saving, loading and quitting the game. But more important is the addition of the most important informations to the control center, so the player is always uptodate on the most important values concerning…

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New control center ?>

New control center

After thinking a bit more about the control center, I came to the conclusion that the four buttons I initially had in mind (and more or less implemented) were not enough, which in the end would mean that the player would have to press more than just one button to get to some of the important parts of the game. And since this was something I really wanted to avoid in my current game, I had to redo the buttons…

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Staff and Espionage ?>

Staff and Espionage

As opposed to what I planned in my last blog entry, I didn’t do any buildings at all cause I haven’t had much time to do work on the game over the weekend. But that doesn’t mean I did nothing! First thing I did was to flesh out the espionage (and sabotage) part of the game in my design document. At first I wanted this to be a minor part of the game with not many options, but after thinking…

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Buildings ?>

Buildings

Yesterday I took the next step on the stairway to finishing my current game. As you could see from the last postings, I implemented the army feature first, and now I also implemented buildings. And after starting on implementing the feature yesterday night I did a “runthrough” and implemented the whole feature, not step-by-step as with the army feature. So I made my WeldEdit export buildinginformation to XML and ingame you can now build them in a region. Right now…

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Update ?>

Update

Sadly there are no screenshots to show off this time. But this is mainly due to the fact that I’ve spent the most time on coding the game mechanics, so on the surface nothing has changed but the game is still on it’s track (actually I’m rather surprised at how fast I advance with all the things I have planned). And besides this due to a personal loss in my family I haven’t had that much time to code since…

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Armies and Units ?>

Armies and Units

As I already told at some point, armies will play a great role in my current game, especially since it could get a bit hard trying to take over the world without any armies. So I decided this part to be the first one that I’ll try to get playable before getting to the other parts. After having my WeltEdit so far finished that I was able to create the units that’ll be in the final game, I finished the…

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