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Category: Video

How-to video: Debugging a non-visible model in Vulkan using RenderDoc

One of the most common Vulkan related that I’m seeing a lot is about rendering stuff that somehow ends up being not visible on the screen, even though technically everything looks okay (no validation layer errors, correct buffer uploads, etc.). Luckily there are debugging tools tools like RenderDoc that can help locating and fixing such […]

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Updated Vulkan deferred shading example video

Over the past few weeks and months I’ve been constantly working on my Vulkan examples, enhancing existing demos, adding new ones, fixing bugs reported and merging pull requests (thx to anyone that has contributed!). I even found some time to work on a Vulkn deferred shading playground using Crytek’s famous Sponza model. You can find […]

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Trugbild finished (PGD 2013 challenge edition)

The 2013 pascal game development challenge deadline is today, and Trugbild (at least the version for this challenge is finished and available to the public now). I haven’t had that much time to work on it in the final week of the contest, but I managed to add in new content (chapters, decisions), fixed some […]

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2012 – Final posting (and a new release)

We’re in the final days of 2012 (and the world didn’t end, who would’ve thought) and continuing my “tradition” this will be the final post of this year including different topics. So first of all I’d like to wish all my friends, relatives and readers a good start into 2013! As for my personal situation, […]

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“Phase 2” – November work-in-progress video

I’ve just uploaded a new work-in-progress video from my current version of Projekt “W” – Phase 2. It’s been some time since my last posting on “Phase 2”, and though I didn’t have that much time to work on it I still got a lot of stuff done, and what’s better than showing screenshots of […]

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“Phase 2” – Eyecandy

Don’t worry, I’ve been doing some gameplay related stuff too (including a revamp of global project functionality, coastal building spots for regions), but somehow I had the urge to spice up the game’s main view a bit and decided to implement a nice atmosphere for the globe. Something I wanted to do for a long […]

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“Phase 2” status update

As promised some (long) time ago (but better late than never) here is a new status update on the progress for “Phase 2” of Projekt “W”. Although my spare time is getting more and more limited due to some real important real life things that I have to take care of I still somehow manage […]

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New user interface in motion

As promised some weeks ago I finally got around capturing a video of the totally new user interface that I decided to put into “Phase 2”. As mentioned earlier it’s not only a visual “upgrade”, making the UI more sleek and futuristic but also adds a lot of information to the default view and also […]

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First dungeon crawler prototype (HD Video)

Although it took me longer than expected I recently got a first prototype of a dungeon crawler, based on my recenlty published random dungeon article, polished up far enough to show it to the public.  Actually one of the biggest issue holding it back were the textures. It uses parallax (bump) mapping for giving flat […]

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Prototyping nukes (including HD video) – Updated

Update : Some people complained that the explosion didn’t look realistic, and after watching videos of real nukes I guessed they we’re right. So I revamped the explosion to make it look more realistic in itself, as well as adding several effects like a screen blind and shaking. So enjoy the new video below, it’s […]

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