shadow

Category: OpenGL

OpenGL hardware database overhaul

After reworking the OpenGL ES hardware database some time ago (which was in dire need of an update to be usable again) I have also released a substantial update to the OpenGL hardware database. Server-side processing Biggest change is the use of server-side processing (as with the Vulkan and OpenGL ES databases), so gone are […]

Read More
shadow

Delphi/Pascal OpenGL Header updated to 4.6

The Delphi/Pascal OpenGL headers have been updated to support OpenGL 4.6. The current version of this header can always be found at the github repository, the 4.6 release has also been tagged. This version adds support for all ARB extensions added to OpenGL 4.6 and brings a few cross-platform fixes (mostly for Free Pascal) along […]

Read More
shadow

SPIR-V Extension for Visual Studio

Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension With the launch of Vulkan, SPIR-V has been introduced as it’s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands […]

Read More
shadow

Status update

Just as the last blog post is starting to collect dust (time flies by oO) : I’m still doing lots of 3D development during the late hours in my spare time, still with C++ (Visual Studio rocks 🙂 ), but most of that development is done under an NDA so that’s the main reason I […]

Read More
shadow

glCapsViewer 1.0 beta release

I just released version 1.0 (beta) of the OpenGL hardware capability viewer (C++ port using Qt). Note that it’s a beta release and my first C++ (and Qt) application released to the public. Release on gitHub: https://github.com/SaschaWillems/glCapsViewer/releases/tag/v1.0-beta Binary downloads (win32) : https://github.com/SaschaWillems/glCapsViewer/releases/download/v1.0-beta/glcapsviewer_v1_0-beta_win32.7z or http://opengl.delphigl.de/releases/glcapsviewer_v1_0-beta_win32.7z If you find any bugs, please post them in the comment section […]

Read More
shadow

New features and url for the OpenGL hardware database

In preparation for the release of the next glCapsViewer version (C++), the OpenGL hardware database has been completely overhauled and also got a new url for easier access. After releasing the sources to the php front end of the database, I decided to clean up the sources for all pages, throw out old (bad) code […]

Read More
shadow

Going GitHub with gl(ES)CapsViewer

In my last posting for 2014, I wrote a little bit about going open source with my projects. So I took the C++ rewrite of the OpenGL hardware capability viewer as a first step in releaasing more of my sources to the public. And while I found bitbucket to be fine, I decided to move over […]

Read More
shadow

Small update to the Delphi/Pascal OpenGL Header

Due to some user feedback, I’ve updated our delphi/pascal OpenGL header translation. You can get it over at the bitbucket repository, and now finally with a proper markdown readme 😉 The changes include fixed type declarations for boolean types (so you can now finally write glDepthMask(GL_FALSE)), and some fixes for exception handling on 64-bit windows platforms.

Read More
shadow

Delphi/Pascal OpenGL Header now supports OpenGL 4.5

With OpenGL 4.5 being released (and NVidia already having drivers out in the wild) I’ve updated our Delphi/Pascal OpenGL Header translation to the latest OpenGL version. You can always grab the most recent header translation from the bitbucket repository, where you’ll also find updates aside from the major OpenGL releases. If you’re missing anything from the […]

Read More
shadow

Enhanced C++ compute shader particle system

I’ve just added an OpenGL C++ repository over at bitbucket, and the first C++ demo is an enhanced port of the attraction based compute shader system from my last post. Sources : https://bitbucket.org/saschawillems/opengl-c Compiled win32 binaries : https://bitbucket.org/saschawillems/opengl-c/downloads/computeShaderParticleSystem_win32_bin.zip Compared to the Delphi version, the C++ version uses point sprites (instead of smoothed GL_POINTS), has a random color […]

Read More
shadow
This website stores some user agent data. These data are used to provide a more personalized experience and to track your whereabouts around our website in compliance with the European General Data Protection Regulation. If you decide to opt-out of any future tracking, a cookie will be set up in your browser to remember this choice for one year. I Agree, Deny
540