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Category: General

Going multi-platform, part 3 : First throwback

Last weekend I worked on getting the lazarus / free pascal build of “Phase 2” to look and play exactly the same as the delphi build. I had to change some small things here and there, but after a few hours you can now no longer distinguish between the two builds, maybe except for performance. […]

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Weekend posting

It’s weekend and my last posting was almost a month ago, but don’t worry, I’m not idle at all. As for “Phase 2” of Projekt “W”, I finally got around writing the manual to it, and while doing so I noticed that it’s actually pretty hard to write a manual for such a complex game. […]

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2010 – Final posting

Welcome to my last posting of 2010! I haven’t been doing regular yearly recaps on my blog since launching it like 5 years ago (time flies by, eh?), but I think it’s a good idea to do a little recap on what happened in 2010 and on what I plan to get done in 2011. […]

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100k visitors and some Projekt “W”

Since relaunching my page with WordPress back in march 2007, there have been over 100,000 visitors to my page. Although this does not sound much at first, I guess it’s pretty good for a personal page (together with the fact that there were roughly 75,000 visitors to my page before that relaunch) and I hope […]

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New page

As you may have guessed from the complete new layout and design I redid my homepage (again, this is the sixth iteration since I went only 4 years or so ago). My old web-package only included 200 MBytes of webspace and that hasn’t been really enough to hold all my projects which forced me to […]

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Some infos about gamedesign

Maybe some of you want to know how I do the design for my games, so I thought to write down something on this. Note : I’m no game designer and I never worked on commercial titles (though my freeware games and apps are rather successfull), so take the following stuff as my personal view […]

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Back again

Well, after a bigger break I’m back at coding again (at least hobby-coding, already did some “serious” coding during the last months) and I have started to work on something new that’s actually rather old : Back in 2003 I started on a roundbased strategy-game and wrote a rather big design document and also made […]

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