Browsed by
Tag: Windows

Vulkan Hardware Capability Viewer 1.2 released ?>

Vulkan Hardware Capability Viewer 1.2 released

I have released an update to the Vulkan Hardware Capability Viewer. The new version (1.2) adds support for os-specific surface capabilities that are added to the reports and online database. This adds a new category to the tool and reports at the online database (for example this one) containing: Surface properties (extents, usage flags, transforms, etc.) Surface Formats (incl. color spaces) Present modes You can download the new version from http://vulkan.gpuinfo.org/download.php, downloads are available for Windows, Linux and Android (arm and…

Read More Read More

Updated Vulkan example binaries (and vkQuake for Android) ?>

Updated Vulkan example binaries (and vkQuake for Android)

Finally found some time to update the binaries for my open source ++ Vulkan examples. Since the last binaries have been a few months old these contain lots of changes and new examples. So if you just want to run Vulkan examples (to e.g. test your device) you can grab these pre-built binaries instead of compiling from vulkan.gpuinfo.org :  Windows Note : The windows binaries require the media pack (see below) to be present for loading shaders, meshes and textures. 64-Bit…

Read More Read More