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Tag: SPIR

Visual Studio 2017 support for SPIR-V Extension

I have released an updated version of the SPIR-V Extension for Visual Studio with support for VS 2017, VS 2015 is also still supported. The extension adds context menu entries to glsl shader files for compiling them to SPIR-V (Vulkan and OpenGL). You can find details about it in this article.

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SPIR-V Extension for Visual Studio

Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension With the launch of Vulkan, SPIR-V has been introduced as it’s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands […]

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