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Tag: random

2013 – Final posting – Dwelling in randomly generated mobile Dungeons

Another year has (almost) passed, and as with the previous years I’ll keep up the tradition of publishing a final posting before heading into 2014. From a personal point-of-view, 2013 wasn’t thad bad (though still far from perfect) like some of the years before. I still earn my money as a sofware developer using delphi […]

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First dungeon crawler prototype (HD Video)

Although it took me longer than expected I recently got a first prototype of a dungeon crawler, based on my recenlty published random dungeon article, polished up far enough to show it to the public.  Actually one of the biggest issue holding it back were the textures. It uses parallax (bump) mapping for giving flat […]

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Random Dungeon Generation

After deciding to take a small break from working on “Phase 2” for Projekt “W”, I decided to do something I’ve been thinking about since I played my first dungeon crawler (Eye of the Beholder) over 15 years ago :  a random dungeon generator. Back in that time I already gave it a shot but […]

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