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Tag: PGD Challenge

Trugbild finished (PGD 2013 challenge edition)

The 2013 pascal game development challenge deadline is today, and Trugbild (at least the version for this challenge is finished and available to the public now). I haven’t had that much time to work on it in the final week of the contest, but I managed to add in new content (chapters, decisions), fixed some […]

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Trugbild : Almost done

The final date is quickly approaching, with only one week left to finish work on Trugbild. Last week was extremly busy (including a business trip), so I didn’t make much progress on it. To compensate for this I sat down the whole weekend to push progress on the project, and I can happily announce that […]

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Half-time on “Trugbild”

The first two weeks of the contest’s one month deadline have passed and I’m pretty happy with the progress so far. Though I won’t be able to put much work into the game this week due to job assignments I’m confident to have it done in time. At least the “PGD Challenge 2013 edition”, and […]

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Setting and progress on “Trugbild”

Although my spare time is pretty limited these times, and motivating myself to code after work (where I code almost all day code) isn’t very easy progress on “Trugbild” is coming along very nice. I guess one of the best ideas was to limit the technical aspects of the game to some very basic OpenGL […]

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First screenshots from “Trugbild”

After getting the first prototype for my PGD Challenge entry up and running I quickly found a name, it’s called “Trugbild” (German for “delusion”). Once I got the visuals of the prototype the way I imagined the game to look in the first place, the name somehow directly came to my mind and I found […]

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Taking part in the 3rd PGD game challenge

Once again, Will from Pascal Game Development has organized another game dev challenge. Though it’s more of a  game jam due to the lack of any prize and registration requirements the theme of it is pretty interesting. It’s called “at your command” and requires indirect control of some main protagonist (or multiple ones). While reading […]

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