I just released version 1.0 (beta) of the OpenGL hardware capability viewer (C++ port using Qt). Note that it’s a beta release and my first C++ (and Qt) application released to the public.
Release on gitHub: https://github.com/SaschaWillems/glCapsViewer/releases/tag/v1.0-beta
Binary downloads (win32) :
If you find any bugs, please post them in the comment section or (better) open an issue at the github repository.
Right now windows only, other platforms (linux first) will follow as soon as I’ve moved the project to CMake.
In my last posting for 2014, I wrote a little bit about going open source with my projects. So I took the C++ rewrite of the OpenGL hardware capability viewer as a first step in releaasing more of my sources to the public.
And while I found bitbucket to be fine, I decided to move over to GitHub. Most of the developers I use to interact with are there (and not on bitbucket), and I prefer their UI and functionality over bitbucket (plus they seem to be super active with adding new stuff).
My GitHub repositories are located here.
It currently hosts the C++ port of the OpenGL hardware capability viewer, as well as it’s OpenGL ES counterpart (written in Java), the web front end of the OpenGL hardware database (PHP) and the pascal OpenGL header translation (Pascal).
So if you want to check out progress on these projects or like to fork them, just head to the repository. I’ll add other projects over time, and plan on releasing sources for some of my old (inactive) delphi projects too.