Landing page for all articles and links on Khronos new graphics and compute API.
- Vulkan tip: Rendering a fullscreen quad* without buffers
- Offline debugging with VK_EXT_debug_marker and RenderDoc
- Slides from the Khronos Munich Chapter Meetup April 2016
- Vulkan from the POV of a hobby 3D developer (Pre-release article, some stuff may be dated)