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Category: Newton

Newton 2.35 (beta) headers uploaded

I’ve just got note that version 2.35 of the Newton Game Dynamics engine has been released, which is mainly a bugfix release as Julio is already working on a 3.00 release with lots of new features. And though I hardly get any time to do some coding I just took the time and updated the […]

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Three new newton demos with source

While answering some questions concerning physics implementation to the man behind Tower22 (a survival-horror game under development with Delphi) I created a few new newton demos demonstrating several different things you might need in a game, demo 07 shows how to implement simple explosions (though for a real game you’d need to add some stuff […]

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Newton 2.33 (beta) headers uploaded

I just updated the Delphi/Freepascal headers for the Newton Game Dynamics engine to the latest release, 2.33 (beta). Grab them here. The latest release of the compiled SDK for newton can be downloaded here. The latest version of NGD added a new interesting feature, destruction. Julio (the man behind NGD) has uploaded a video of […]

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Newton SDL developer demos updated (to SDK 2.32)

Just a quick note that I finally got around updating the SDL developer demos for the Newton Game Dynamics Engine to the latest 2.32 release of the SDK. Also note that I also uploaded the character controller demo for NGD 2.32 (I haven’t updated this one to 2.x up until now), and also note that […]

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Newton Game Dynamics Engine goes Open-Source

Time flies by, already march and still this is my first posting for 2011. I’m pretty busy outside of coding, but rest assured, I’ll have some new info on “Phase 2” soon. But still this news item is a great one, as the Newton Game Dynamics realtime physics engine recently went open source (under the […]

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Newton 2.26 (beta) headers uploaded

I’ve just uploaded updated header versions for the latest beta of the Newton Game Dynamics Engine, namely 2.26. This new versions adds severel new functions and procedures, but no changes within the joint library. You can grab the updated headers over here. As usual they should work with Free Pascal and Delphi (tested both under […]

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Newton SDL demos updated to 2.16

After several requests and after updating the headers, I decided to release updated sources for the SDL developer demos showcasing some of Newton’s features. Those updated demos (including sources) should be useful to both starters (to see how Newton 2.00 works) and people that already used 1.53, as there haven been some changes. So the […]

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Newton header updated (again)

After updating some of my projects to the recent beta of Newton I decided to revert back to the original header format, using only one file (NewtonImport.pas) instead of the three from the last update (which was a result of Stucuk updating the headers and splitting them in order to easily use them with his […]

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Newton 2.15 (beta) headers uploaded

From my lack of recent updates it should be pretty clear that I don’t have much time (or better : pretty much no time at all) for my programming stuff, so over the past few months I also had no time to release updated headers for the beta releases of the Newton Game Dynamics Engine. […]

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Newton tracked tank proof-of-concept demo released

Finally, here it is : The demo of my proof-of-concept for realizing tracked vehicles (tanks) using only Newton’s material callback system. Head over here to download it (~3,6 MBytes) and please refer to the readme.txt before playing around with it. Also note that it’s possible that not all gamepads will work, if that’s the case […]

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