Projekt “W” - (14. August 2007)

Projekt

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About
Projekt „W“ (the „W“ stands for „Weltherrscher“ which is german for „World ruler“) is my current project and up until now also my most ambitious and complex project. First ideas for this game came up in 2003 and I quickly put together a first prototype. But I didn’t really like the game design back then as I felt it was too bloated and boring, so I did put the project to rest. But then back in agust 2006 I decided to pick up the idea and totally rewrote the game design in order to make it quicker to play an more appealing.Since then I spent a lot of time working on Projekt „W“ and with the release of „Phase 1“ most of my initial game vision has come to life. Also note that this is a freeware game, so you can download and play it without having to pay or unlock anything. If you see a page where it’s offered as a paid download please inform me and refrain getting it from there.
As with all my recent projects this one has also been coded using Borland’s Delphi, it uses OpenGL for 3D graphics (and even shaders when supported) and FMOD for audio output. Contrary to most turn-based games it’s visuals are on-par with modern game, including a detailled 3D-globe, unique 3D-backgrounds for each nations, reflecting shader-driven water and a day/night-cycle with night-lights for the globe.
Since “Phase 1″ has been released I started working on “Phase 2″, that’ll contain a lot of new features (see below). You can take a look at the roadmap for “Phase 2″ here. It includes all the major changes for “Phase 2″ and is updated regularly.
Download
Installer Win32 Installer for Projekt “W” – Phase 1 – Version 1.2 (~34 MBytes) (21672 Downloads)

Patches :
Note : The above full package is always up-to-date. If you download it you usually won’t have to install these patches!

Installer Patch from 1.11 to 1.2 (Win32 Installer, ~4 MBytes) (943 Downloads)
Installer Exe-Patch to 1.11 (~500 KBytes, ZIP) (500 Downloads)
Installer Patch from 1.01 to 1.1 (Win32 Installer, ~3.5 MBytes) (749 Downloads)
What are “Phase 1″ and “Phase 2″?
“Phase 1″ is the first release of Projekt “W”. In order to give you a chance to play the game before I implemented my whole vision I decided to split the release in two phases. “Phase 1″ is a full game (no demo, there are no restrictions or limitations) and it’s just missing some things that I’m implementing for the final “Phase 2″-release (no releae date yet, but I hope to get it done in late 2009 or early 2010). Some of the things that will be added in “Phase 2″ :

  • Additional buildings
    There will be a lot more buildings, mostly buildings that are specific to a single nation in order to even more tie a player to a nation’s identity. In addition to that there’ll also be additional buildings that can be build by all nations including buildings that’ll automatically manage a region (constructing new buildings and trying to balance the region).
  • Additional military units
    There will be about twice as much military units in the final version including a lot of units specific to the different nations. There will also be more upgraded units that need to be researched together with some totally new units.
  • Extended technology tree
    The technology tree in the demo isn’t that huge but the one for the final version will be extended in a way that player’s will be able to research different technologies during a whole game instead of having everything researched long before the game is finished.
  • Manual battles
    A hexagonal battlefield will be added (full 3D, with rotatable camera and different environmental settings) which let’s you control your units when attacking a region, turn by turn. This will be optional so you can still have the attacks calculated automatically.
  • Global projects
    Give your people one huge goal to achieve in order to make your nation stand-out against all the others. Choose out of a dozen (or maybe more) different global projects that’ll give you an edge over your competition but which will also cost you a lot. You need nuclear weapons or espionage satellites? You’ll find them here!
  • Overhauled espionage and sabotage
    Espionage (and sabotage) didn’t have much impact on the gameplay in “Phase 1″, so this game section will be completly redone for “Phase 2″ to make them much more important.
  • Different game modes
    More game More multiplayer options
    In addition to the hotseat mode from the demo there will also be support for games over LAN and internet.modes make up for a better replaying value. Planned are modes with random start points, end-time mode and more.
  • Better AI
    This is the first complex “AI” I ever wrote for a game and it’s not doing that bad. But it’s not the smartest one and if you’re a good player it won’t be very hard to beat. So for “Phase 2″ the AI will be more advanced to give you a harder challenge.
  • Stock market exchange
    This adds another way of getting more ressources, combined with all the risks of trading at a stock market. It includes over a dozen different companies whose stocks the player can buy and sell in order to gain ressources.

Here are some preliminary impressions from “Phase 2″ taken during it’s development. Note that all these are just work-in-progress and may change for the final release. Click to enlarge images or to open videos in a separate page.

Background
The game is set in a fictional history roughly around 50 years in the future and only five huge nations exist in this setting, each with it’s own extensive history, flag and territorial belongings. It’s basically a spin on the current hostile world-political situation and shows how this (in my opinion) could turn to in the worst-case. All known structures that tied the nations together, like the United Nations, the NATO or the G8 have broken apart and the nations even started to separate them in terms of economy. So there are no more ties between those new nations and it’s a survival of the fittest, so in the end only one nation will stand victorious.
There also haven been substantial changes to the territorial distributions of certain nations due to the happenings in the fiction history. While Übermerika still owns the same regions as before, the arabian league for example had to “relocate” to south-america and africa while Neweuropa now owns most parts of the middle east.

Projekt
Gameplay
Projekt „W“ is a turn-based strategy game. This means you have a lot of time to plan your move (except for the hotseat-mode where your time is limited in respect to other players) which gives the game a lot of strategic depth. Here is a very short summary of the gameplay to give you an idea what the game is about :

  • Control your regions
    Your regions are your most valuable possesion in this game. If you loose them all you loose the game and they’re the only way to produce ressources that are needed to „buy“ things in the game. Each region has different factors that you need to take care of and to alter those factors you need to construct buildings. There are dozens of buildings that can be construced with the most advanced buildings needing to be researched. This way you’ll always have some obsolete buildings to replace.
  • Manage your army
    Since this is a very hostile setting, paying attention to your army management is crucial. You’ll have to construct military units (infantry, tanks, aircrafts and more) and put them into divisions that you assign to your regions. Those divisions then can be used to overtake enemy regions and to defend your own regions. As with the buildings you’ll also be able to unlock more powerful military units by researching the appropriate technologies.
  • Research new technologies
    A lot of buildings, military units and even global benefits can only be reached by researching new technologies. So it’s always wise to hire some scientists, construct some research buildings and do research in order to have an edge over your enemy.
  • Spy on your enemies (and sabotage them)
    Although a passive feature it’s a very important part of the gameplay. You can hire spies and infiltrate enemy regions in order to spy important date (like constructed buildings or stationed army divisions) and even do some sabotaging acts that can give you the needed advantage before attacking an enemy region. But be careful, it’s possible that your expensive spies get captured when doing espionage and sabotage acts!
  • Manage staff
    You can hire scientists that boost your research, spies that help you get important informations and generals that can be assigned to divisions in order to boost defense and attack values of your military units.
  • Manage your ressources
    It’s very important to have an eye on your ressources. You need them to buy military units, to construct buildings and to hire stuff, so if you spend more ressources than you earn you won’t be able to expand. So spend them wise as only regions produce them and military units and hired staff will cost you ressources each turn.
Features (at least some of them)
  • State-of-the-art 3D graphics using OpenGL and shaders (only on hardware that supports shader model 2 and up)
  • 5 different nations with different territorial startings, it’s own history and basic factors, each with it’s unique 3D background
  • Almost 40 different buildings
    Project W buildings
  • 14 different military units
    Project W units
  • 25 technologies awaiting to be researched
  • Single- and multiplayer game modes for up to 5 players
  • Varying AI personalities, no game against computer enemies is the same
  • Multilingual (english and german for now)
  • Extensive manual to get you started
  • It’s freeware
Game modes
The game can be played alone and with multiple human players. If you decide to play alone you’ll choose your nation and the difficulty and all other nations will be controlled by the computer and you have as much time as you like to make your turns. Note that this is the first complex computer controlled intelligence I ever wrote so it’s not the smartest one around. And if you’d like to play against human opponents then the hotseat-mode is the way to go. It allows you to select if a human or the AI controlls a nation so you can play with up to five human players. If a player is finished with his turn the next player will take over mouse and keyboard. The time a player can spend on his turn is limited in this mode.

  • Singleplayer :
  • Hotseat :
System requirements
Note fore users of AMD Dualcore-CPUs : Please install the DualCore-Optimizer from AMD or the game may have troubles with timing and the user-interface may behave odd.
Due to a lack of different systems to test the game on it’s hard to tell the minimum requirements, but if you own a system like the one below you should be able to play the game at acceptable framerates :

  • Windows 2000, XP and Vista
  • Windows 98 and Me are not supported but may work if you install the GDIPlus DLLs (see link in game’s readme)
  • Single-core CPU with at least 1 Ghz (the game does not take advantage of multiple cores)
  • 512 MBytes of memory
  • ~80 MBytes of free hard disk space
  • Graphicscard with 128 MBytes video memory that supports OpenGL 1.3 and texturecompression (Geforce 4 and up and Radeon 9000 and up should work)

If you want to play with all eye-candy enabled and also want to enable anti-aliasing (recommended), the following is recommended :

  • Windows XP
  • Processor with 2 Ghz
  • 512 MBytes of memory
  • ~80 MBytes of free hard disk space
  • Nvidia Geforce 6 (or better) / ATI Radeon X1800 (or better) with 256 MBytes of video memory
Screenshots
The usual eye-candy. These shots were taken with all details enabled, using shaders and 4xanti-aliasing. Click on a shot to magnify it.

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90 Comments »

Comment by nife87
2007-08-15 12:33:00

Hi, I have just played a quick game (Easy), and an exception occured right after, I slaughtered the last standing outpost.
This is taking directly from the log file (the rest is pretty much useless for tracking down the error IMO – programming wise, that is):

13:23:40 – TGame->SaveToXML->Game saved
13:23:40 – TEarth->UpDateRegionMap->10,2621981285331ms
13:23:40 – An access violation occured during run-time :
13:23:40 – Projekt “W”
13:23:40 – Version Projekt “W” – Phase 1 (v1.0)
13:23:40 – OS is Windows XP
13:23:40 -
13:23:40 – Description of the occured exception :
13:23:40 – Type = Exception
13:23:40 – Message = TFMODMusicPlayer->PlaySpecialTrack->No tracks in list!

I guess, it needed a “winning” track, which couldn’t be found?

 
Comment by Sascha Willems
2007-08-15 13:22:48

The problem is that I forgot to include the music files for winning and loosing the game so it can’t find them. I just uploaded a fixed version so please either redownload or disable music before ending your turn.

 
2007-09-25 02:08:31

[...] Win32 Installer for Projekt “W” – Phase 1 – Version 1.2 (~34 MBytes) source [...]

 
Comment by Joni
2007-11-03 11:53:41

Hi, I’ve tested it on Vista and it works.

 
Comment by Chris
2007-11-07 03:04:00

Hi,

I tried to play this download but the mouse is invisible on the game screen. What file do I need to download to actually see the mouse pointer on the game screen itself ?? I’m using Vista Home edition.

 
Comment by Sascha Willems
2007-11-07 17:02:17

You don’t need to download anything to have a cursor in-game. I think this could be caused by an old or bugged driver for your video card. So please try updating it, and also note that I can’t gurantee the game to work with Vista as I never tested it there.
If a new driver won’t help you can still try to force the windows cursor (that looks different from the one in-game) by starting the game with the “-forcewindowscursor” parameter.

 
Comment by Carnes
2007-11-08 11:32:09

Played a game.. took forever but it was fun :)

My fav armies were:
– 2x Arty and the rest Heavy inf.
– 2x heavy inf. and the rest Fighter Jets

The research seemed kinda slow, but i don’t think i fully understood it. I built many research facilities and bought some scientists too. Just took a long while to research anything. Though, i did make one mistake (or it’s a bug). If you click research on something you’re already researching, it will reset the timer. Losing 10 turns of research hurts!

Great game, keep up the good work!

 
Comment by Sascha Willems
2007-11-09 23:28:39

You’re not the first one that thinks research is going to slow, so the next release will make researching new technologies much faster. And that mistake shouldn’t happen, research time should only be reset when you select a different technology, I’ll take a look at this and fix it.

 
Comment by hanti@op.pl
2007-11-16 15:19:40

Projekt “W”
Version Projekt “W” – Phase 1 (v1.2)
OS is Windows XP Dodatek Service Pack 2

Description of the occured exception :
Type = EAccessViolation
Message = Zugriffsverletzung bei Adresse 00000000. Lesen von Adresse 00000000

 
Comment by Sascha Willems
2007-11-16 16:05:15

A crash at address 00000000 means that you don’t have an OpenGL driver installed. Please get a recent driver from your graphics card vendor and install it.

 
Comment by hanti@op.pl
2007-11-17 00:44:21

OK. I installed latest drivers. NOW I have this:

Projekt “W” needs the “GL_EXT_texture_compression_s3tc” OpenGL extension to run!!

Information on your OpenGL implementation :
Vendor = NVIDIA Corporation
Renderer = GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
Version = 2.1.1

List of OpenGL extensions :
GL_EXT_bgra GL_WIN_swap_hint

 
Comment by Sascha Willems
2007-11-17 22:15:30

From the very small list of extensions, it seems that your graphics card (mostl an integrated one) is badly outdated and you sadly won’t be able to play Projekt “W” on it.

 
Comment by Shoowjoitte
2007-11-28 11:30:49

Hi.
Good design, who make it?

Comment by Sascha Willems
2007-11-29 16:30:06

Except for the music, everything was done by me. Design, coding, graphics and everything else.

 
 
Comment by Kris
2007-12-13 15:32:28

16:27:22 – Starting Projekt “W” – Phase 1 (v1.2)
16:27:22 – TGame->LoadSettings->Loading game settings
16:27:25 – [OpenGL] Vendor = ATI Technologies Inc.
16:27:25 – [OpenGL] Renderer = ATI Radeon 9550 / X1050 Series x86/SSE2
16:27:25 – [OpenGL] Version = 2.0.7058 WinXP Release
16:27:25 – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
16:27:25 – [OpenGL] Extension “GL_ARB_texture_compression” supported
16:27:25 – [SYSTEM] Operating system = Windows XP Service Pack 2
16:27:25 – [SYSTEM] Language = Svenska
16:27:25 – TGame->Create->Render context created
16:27:25 – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
16:27:26 – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
16:27:27 – TGame->Create->Loading 3d models in “data\3d”
16:27:29 – TGame->Create->PerformanceCounterFrequency = 2,7937µs
16:27:29 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:27:29 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:27:29 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:27:29 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:27:29 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:27:29 – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
16:27:29 – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
16:27:29 – TGame->Create->Starting Soundsystem…
16:27:29 – TFMODSoundSystem->Initializing…
16:27:29 – TFMODSoundSystem->Successfully initialized
16:27:30 – TGame->SaveSettings->Saving game settings
16:27:31 – TfmodSoundSystem->Shutting down…
16:27:31 – An access violation occured during run-time :
16:27:31 – An access violation occured during run-time :

Comment by Sascha Willems
2007-12-17 15:13:42

Could you tell me when the game crashes? Did you do something specific? That log isn’t of great use, as there are no informations on the AV that occured. And please let me know what graphics card you use (and how much memory it has), as the log isn’t that specific.

 
 
Comment by Kris
2007-12-17 16:55:54

It crashes immediately after the loading screen, before I can do anything. I have a ATI Radeon 9550, with 128 mb memory. And my drivers are up-to-date.
I really want to test the game:/

Comment by Sascha Willems
2007-12-18 01:13:35

It’s odd, as I have tested the game on my second PC using a Radeon 9700 (which is basically a faster 95×0) with Windows XP and it worked. Have you tried the “no shaders”-shortcut? Also please try to use a lower resolution and see if it works. If neither of those two work I’m clueless. Anything special to your hardware? The “no shaders”-shortcut should work, it’s possible that ATI’s driver reports supported features that aren’t working, as a 9550 shouldn’t be able to do OpenGL 2.0 though the driver supports it, so try that shortcut first.

Comment by Kris
2008-01-03 18:02:38

It still doesn’t work:/ And I have tried everything… And there is nothing special with my hardware, a regular computer. The only “odd” thing is that I speak Swedish, and my XP is in Swedish (but I can’t see how this could affect the game)… If you (someday) add more accuracy to the log I could try the game again, and you could see what the problems is;)
But I most say the screenshots are really nice:D

 
 
Comment by Blades of Dawn
2008-01-02 09:09:48

certainly I is not your Radeon problem, I have Radeon 9550 too.

Comment by Blades of Dawn
2008-01-02 09:13:05

And it works fine with all highest graphic.

 
 
 
2007-12-18 07:06:34

[...] Info, Homepage und download (34 MB): http://www.saschawillems.de [...]

 
Comment by Blades of Dawn
2008-01-02 10:45:18

Projekt “W”
Version Projekt “W” – Phase 1 (v1.2)
OS is Windows XP Service Pack 2

Description of the occured exception :
Type = EAccessViolation
Message = Zugriffsverletzung bei Adresse 0051E5D4 in Modul ‘ProjektWeltherrscher.exe’. Lesen von Adresse 00000064

Hmm my and my enemy lifebars rund empti at same time, game stucked and ……

Comment by Sascha Willems
2008-01-02 23:34:46

I know that there are still some errors left in the most recent relase, but they occure very rare (most peope can play through the game without problems) and I’m already far into development of “Phase 2″. So there won’t be any bugfixes for “Phase 1″ anymore.

 
 
Comment by Blades of Dawn
2008-01-02 10:45:55

Repair that mistake.

 
Comment by Jake
2008-01-02 22:11:27

I got this error message in my log:

Projekt “W”
Version Projekt “W” – Phase 1 (v1.2)
OS is Windows XP Service Pack 2

Description of the occured exception :
Type = EAccessViolation
Message = Zugriffsverletzung bei Adresse 09614F0B in Modul ‘ialmgicd.dll’. Lesen von Adresse 30F751F4

Please help thank you. I really want to try this game

Comment by Sascha Willems
2008-01-02 23:32:57

I need more information on that error in order to help you. Does it appear when you stat the game? What graphics card are you using? The ‘iamgicd.dll’ implies that it’s an integrated graphics device from Intel. It’s possible that your graphics card therefore isn’t able to run the game (missing features, not enough video memory, etc.). Please update your drivers to the most recent ones and try again, if that won’t work please post your system’s configuration and I’ll see.

 
 
Comment by Jake
2008-01-03 00:31:00

it happens when i start the game. i have 64mb video card. i need more memory…

 
Comment by Timo
2008-01-08 09:30:48

Your game is mentioned in heise software listing with good reviews. This is how I got aware of it:
http://www.heise.de/software/download/projekt_w_phase_1/49236

I get a reproducible crash – access violation – right after starting the program. I’m using Win XP Pro, ATI Radeon Mobility 9700 256 MB. I traced it down to the access of log.html file (BTW, this file should probably be in the user folder, same for settings.xml). I’m using Avira AntiVir, which seems to lock the file on access for scanning. Disabling the on access scanner resolves the problem, though I’ld rather avoid this… You might want to look into it.

Comment by Sascha Willems
2008-01-09 14:03:31

Thanks for informing me about this. I also use Avira, but I don’t run the on-access scanner in the background so I never had trouble with this. I’ll have to see what I can do about this, as the constant log-file writing is crucial for tracing errors and problems. So maybe it would be an option to add it to the list of exceptions in Avira (if that’s possible).

 
 
Comment by fpost
2008-02-10 13:10:39

Hello!

I tried to install your game on vista. But it doesn’t work! I always get the message: ProjektWeltherrscher.exe funktioniert nicht mehr
Das Programm wird aufgrund eines Problems nicht richtig ausgeführt. Das Programm wird geschlossen und Sie werden benachrichtigt, wenn eine Lösung verfügbar ist.
I also installed the update, but it’s the same problem.

Comment by Sascha Willems
2008-02-10 20:06:27

Da die Fehlermeldung auf Deutsch vorliegt schreib ich einfach mal in Deutsch zurück :
Ich selbst besitze kein Vista, ergo habe ich Projekt W dort also nicht getestet. Allerdings haben mich diverse User darauf hingewiesen dass es bei ihnen problemlos unter Vista läuft, und bisher hat sich auch noch kein Nutzer über Probleme mit Vista beschwert. Von daher liegt es wohl nicht am Betriebssystem, sondern an etwas anderem. Also mal aktuelle Grafikkartentreiber installieren, und auch nachsehen ob die Grafikkarte überhaupt brauchbar ist (min. OpenGL 1.3, und 128 MByte Speicher) bzw. ob der OpenGL-Treiber überhaupt richtig funktioniert. Das Spiel dann auch mal mit einem Administratorkonto starten (oder einem dass entsprechende Schreibrechte hat), und sehen ob es dann evtl. funktioniert.
Ansonsten kann ich ohne Angabe des betroffenen Systems und ohne das vom Spiel erstellte Fehlerlog (wenn eins erstellt wurde) vorerst keine weitere Hilfe erteilen. Sollte es also weiterhin nicht funktionieren wäre die Systemkonfiguration und die “log.html” aus dem Spielverzeichnis wichtig.

 
 
Comment by Hannsen
2008-02-20 15:38:28

Ich habe ein Problem mit Project “W”:
15:35:57 – Starting Projekt “W” – Phase 1 (v1.2)
15:35:57 – TGame->LoadSettings->Loading game settings
15:35:58 – [OpenGL] Vendor = NVIDIA Corporation
15:35:58 – [OpenGL] Renderer = GeForce FX 5200/PCI/3DNOW!
15:35:58 – [OpenGL] Version = 1.4.0
15:35:58 – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
15:35:58 – [OpenGL] Extension “GL_ARB_texture_compression” supported
15:35:58 – [SYSTEM] Operating system = Windows 2000 Service Pack 4
15:35:58 – [SYSTEM] Language = Deutsch (Deutschland)
15:35:58 – TGame->Create->Render context created
15:35:58 – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
15:35:58 – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
15:36:01 – TGame->Create->Loading 3d models in “data\3d”
15:36:02 – TGame->Create->PerformanceCounterFrequency = 2,7937µs
15:36:02 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
15:36:02 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
15:36:02 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
15:36:02 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
15:36:02 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
15:36:02 – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
15:36:02 – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
15:36:02 – TGame->Create->Starting Soundsystem…
15:36:02 – TFMODSoundSystem->Initializing…
15:36:03 – TFMODSoundSystem->Successfully initialized
15:36:05 – TGame->Create->Loading shaders…
15:36:05 – TGame->SaveSettings->Saving game settings
15:36:05 – TfmodSoundSystem->Shutting down…

Ich wäre dankbar wenn du mir helfen könntest.

Comment by Sascha Willems
2008-02-24 15:00:47

Ohne genaue Systeminformationen kann ich leider nicht weiterhelfen. Und wo hängts? Startet das Spiel nicht (sieht laut log wohl so aus). Ansonsten scheint dein Treiber recht alt zu sein, denn die OpenGL-Treiber von NV sind inzwschen auf Version 2.1, deine noch auf 1.4. Also am besten mal die Grafikkartentreiber aktualisieren, und wenns dann noch immer nicht geht bräuchte ich mehr Infos zu System. Ich seh aber auch dass du W2K mit SP4 nutzt, das wurde von mir nicht explizit getestet (zumal W2K recht alt ist und fürs Spielen auch nicht unbedingt geeignet).

 
 
Comment by Hannsen
2008-02-25 16:45:02

Danke für den Tipp mit dem Treiber und der OpenGL-Version; Spiel läuft^jetzt wie geschmiert:-)

 
Comment by Pavluchenko
2008-02-26 23:17:00

I get a crash – access violation at addres 20346b86 – right after starting the game. I’m using Win XP SP2, ATI Radeon HD 2600 256 MB, catalyst 8.0

 
Comment by Wpchen
2008-03-03 22:56:08

I get a crash right after starting the game too, although not an access violation. It’s a “This program encountered an error and needs to close” error with the window opening.
One of these:
ProjektWeltherrscher.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the information you were working on might be lost
Please tell Microsoft
Send Error Report? Etc. etc.
And then I can click “view contents of report” and there’s a lot of really long stuff that I’m not sure what it means in addition to the following:
Error signature:
AppName: projektweltherrscher.exe AppVer: 0.0.0.0 ModName: projektweltherrscher.exe
ModVer: 0.0.0.0 Offset: 000b6da7

Comment by Sascha Willems
2008-03-04 13:00:32

I can’t help you there without further information on your system. First I need the log that the game has created (it can be found in the game’s directory) and then I need some information on your system. What CPU, what OS, what graphics card and what drivers you use for it (using the latest drivers from your vendor is usually best).

Comment by Wpchen
2008-03-04 22:35:30

Here’s the log.

16:49:05 – Starting Projekt “W” – Phase 1 (v1.2)
16:49:05 – TGame->LoadSettings->Loading game settings
16:49:07 – [OpenGL] Vendor = ATI Technologies Inc.
16:49:07 – [OpenGL] Renderer = RADEON X300 x86/SSE2
16:49:07 – [OpenGL] Version = 1.5.4517 WinXP Release
16:49:07 – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
16:49:07 – [OpenGL] Extension “GL_ARB_texture_compression” supported
16:49:07 – [SYSTEM] Operating system = Windows XP Service Pack 2
16:49:07 – [SYSTEM] Language = Chinese (PRC)
16:49:07 – TGame->Create->Render context created
16:49:07 – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
16:49:08 – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
16:49:08 – TGame->Create->Lo6467ading 3d models in “data\3d”
16:49:08 – TGame->Create->PerformanceCounterFrequency = 0.0033µs
16:49:08 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:49:08 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:49:08 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:49:08 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:49:08 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
16:49:08 – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
16:49:08 – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
16:49:09 – TGame->Create->Starting Soundsystem…
16:49:09 – TFMODSoundSystem->Initializing…
16:49:09 – TFMODSoundSystem->Successfully initialized
16:49:10 – TGame->Create->Loading shaders…
16:49:10 – TGame->SaveSettings->Saving game settings
16:49:10 – TfmodSoundSystem->Shutting down…

Processor: Intel(R) Pentium(R) 4 CPU 3.00 GHz (2 CPUs)
OS: Windows XP Media Center Edition
Graphics Card: ATI Radeon X300 SE
Main driver: ati2dvag.dll
Version: 6.14.0010.6467

Comment by Sascha Willems
2008-03-05 16:59:57

I see several potential problems here :
1. Your graphics card’s driver is very old (several years if I’m not mistaken). Please try to update it to the most recent version (Catalyst 8.2, 8.3 comes out soon).
2. Your OS hasn’t been tested. I don’t have any PCs with the media center edition of XP in reach, so I never tested with that OS.
3. Your language. I don’t know of extended languages like chinese, japanese and so on work. It’s possible that the game would need to be recompiled with unicode-support, but I’m not sure on this.

So please try to update your graphics drivers and if that doesn’t help, try to enable english language settings in your OS.

 
 
 
 
Comment by Marc
2008-03-30 10:05:00

Salut !Quand je démare le jeu sa met LODING …Et aprés sa change pas le LODING reste et sa commence jamais.

If you do not understand the french

Hi! When I start the game puts its LODING … And after his unchanged and the rest LODING his starts ever.

Comment by Sascha Willems
2008-03-31 12:59:50

In order to help you I need the log created by the game (if any) and mostly your system specs. Maybe also try a task switch, it’s possible that an error message is thrown in the background and the game only seems to hang on loading. But please post your complete system specs so I can see if there’s any incompatibility.

 
 
2008-04-08 16:25:12

[...] writing a post about this entry http://www.saschawillems.de/?page_id=114 Stay [...]

 
Comment by reedone816
2008-05-10 06:28:36

nice games, i’ve played it. and your scenario makes me think that it is like being written by tom clancy.
can’t wait for the phase 2, where we can tinker with special getup for each faction…

 
2008-05-15 21:02:47

[...] [Freeware, Single player or multiplayer, hotseat mode, on one PC. Windows 2000, XP, Vista]. Go here to download. 10- Conqueror: a Shockwave based game set on a map of medieval Europe. It can be [...]

 
Comment by Panzeriv
2008-06-21 08:58:37

Do you know that your spelling for “resources” is incorrect? It is “resources”, not “ressources”.

Comment by Sascha Willems
2008-06-21 09:10:26

I know, I found out some weeks after release of Projekt “W” and it’s already fixed in my current “Phase 2″ build.

 
 
Comment by imparyJap
2008-07-08 08:22:35

tests time mashine

 
Comment by Zorro
2008-07-26 19:21:26

Hallo, ich habe ein paar Anmerkungen zum Spiel:
- Auch wenn man kein einziges Gebäude baut was eine Umweltverschmutzung verursachen könnte, wird nach einigen Runden die Erde immer mehr und mehr verschmutzt. Das geht sogar soweit, daß wenn man ein 5 Spieler Hot Seat Game startet und alle Spieler nur Grünflächen bauen, es trotzdem zu extremen Verschmutzungen von Regionen kommt. Das ist sehr demotivierend wenn man ökologisch korrekt baut und trotzdem mit Verschmutzung bestraft wird.
- Man spielt ein Mehrspieler Hot Seat Game. Scheidet ein Spieler aus und man speichert das Spiel, so wird beim Erneuten Laden des Spiels der ausgelöschte Spieler wieder für eine Runde in die Zugreihenfolge aufgenommen.
- Das Spiel scheint etwas unausgewogen zu sein, es bevorteilt ganz klar militärische Strategien gegenüber einer Forschungsstrategie. Wenn man von Anfang an konsequent alle vier Militär Fabriken mit der Kombination (2x Main Battle Tank, 2x Jet Fighter) befüllt und sich passende Generäle kauft, so kann man die Gegner so schnell überrennen, das man kein einziges Gebäude errichten braucht, keinen einzigen Spion verpflichten muss und auch keine einzige Forschung durchführen muss. Die Spiel Balance an diese Stelle sollte vielleicht etwas überarbeitet werden.

Ansonsten ein großes Lob, solch ein umfangreiches Projekt als “Ein Mann Team” auf die Beine zu stellen.

Viele Grüße,
Zorro

Comment by Sascha Willems
2008-07-29 00:48:03

Die Sache mit der Umweltverschmutzung haben schon einige Leute angesprochen und ist in meinem aktuellen Build bereits angepasst. Der Fehler im Hotseat Modus ist mir noch nicht aufgefallen, wird dann in “Phase 2″ gefixt. Zu deinem letzten Punkt kann ich auch sagen dass ich am Balancing feile, sprich solche Sachen wie Forschung und Spionage wichtiger werden sollen, ausserdem sind die kompletten Kampfberechnungen in “Phase 2″ neu. Da wird sich also was ändern.

Danke fürs Feedback!

 
 
Comment by Smartboy
2008-09-19 05:23:20

Hi, Sascha,

The 1.2 installer seems to be broken. I download it, and when I try to install it, several files (projectw.dat, ProjectWeltherrscher.exe, and everything passed that) are corrupted. I checked, and the file is not corrupted based on size. If you could check this out, that would be great! I would really like to play this game, as I have enjoyed your NewtonPlayground.

Comment by Sascha Willems
2008-09-19 10:37:44

That’s very odd. I just checked myself and downloaded the installer and it worked without problems. Have you tried redownloading the installer? If that won’t work try to use a download manager or check your system for viruses, as the installer works fine.

Comment by Smartboy
2008-09-19 15:36:49

Sascha: It works downloading it with the Wget command line download manager. I think the corruption was on Firefox’s part, due to it’s virus searching part part, perhaps.

 
 
 
Comment by Horusofoz
2008-09-25 05:04:11

Have you considered making a portbale version of this game? Check out PortableApps.com and email to let me know if you think you would be interested.

 
Comment by werutzb
2008-10-08 03:21:49

Hi!

I would like extend my SQL knowledge.
I red that many SQL books and want to
read more about SQL for my occupation as mysql database manager.

What would you recommend?

Thanks,
Werutz

 
Comment by Norogura
2008-12-12 20:14:01

Hello, good evening.

As someone said it before but without a logtrack, i have the following problem :
When i launch the game, i have what i suppose to be the splash screen with on the left some kind of floppy disk with Loading written closely. The window stay on this picture for a while, then it crash. Please note that the sound is playing.

Here is the log.

20:03:39 – Starting Projekt “W” – Phase 1 (v1.2)
20:03:39 – TGame->LoadSettings->Loading game settings
20:03:41 – [OpenGL] Vendor = NVIDIA Corporation
20:03:41 – [OpenGL] Renderer = GeForce 8600 GT/PCI/SSE2
20:03:41 – [OpenGL] Version = 2.1.1
20:03:41 – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
20:03:41 – [OpenGL] Extension “GL_ARB_texture_compression” supported
20:03:41 – [SYSTEM] Operating system = Windows Vista/Windows Server 2008
20:03:41 – [SYSTEM] Language = Français (France)
20:03:41 – TGame->Create->Render context created
20:03:41 – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
20:03:41 – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
20:03:42 – TGame->Create->Loading 3d models in “data\3d”
20:03:42 – TGame->Create->PerformanceCounterFrequency = 0,6984µs
20:03:42 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
20:03:42 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
20:03:42 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
20:03:42 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
20:03:42 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
20:03:42 – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
20:03:42 – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
20:03:42 – TGame->Create->Starting Soundsystem…
20:03:42 – TFMODSoundSystem->Initializing…
20:03:42 – TFMODSoundSystem->Successfully initialized
20:03:42 – TGame->SaveSettings->Saving game settings
20:03:42 – TfmodSoundSystem->Shutting down…

Well, i don’t know if it’s helpful.

Good luck and have a merry christmas.

Comment by Sascha Willems
2008-12-15 00:35:00

That log sadly won’t help me at all. I need more information on your system, and please check if you’re running the game with an administrator account, as it’s possible that it’s not working because the game tries to write some files and the OS is permitting it from doing so.

 
 
Comment by hoisrerce
2009-01-07 07:02:13

What is bumburbia?

 
Comment by LucidGoldfish
2009-01-10 05:48:17

Hi,

The game installed and played fine on my xp system. I do seem to have a problem with pollution though. Regardless of how many pollution eating buildings I put in a city my pollution just goes up and up and up. Even when I am using nuclear, and cold fusion plants, or even solar and wind. Does this have to do with population? Does maxing out the 9 building cap affect this? Or is this more of a bug? I tried combining the air pollution eaters with some higher capacity living buildings, but it didn’t fix any pollution problems for me. The research could be a little faster, but it wasn’t that big of a deal for me.

The game seems to be coming along nicely. Integrating some computer generated tips for suggested things to do might be something to look into also. Such as when your city goes over 1, having it suggest building more housing, or if pollution is rising how to fix that, and so on.

Comment by Sascha Willems
2009-01-12 22:17:22

A lot of people complained about the high pollution rates and I’m well aware of it. It’s not a bug per se, it’s just a matter of wrong balancing and in my current build for “Phase 2″ this has already changed. So when “Phase 2″ is released, pollution shouldn’t be as much of a problem as it is right now.

 
 
Comment by Wreniabruinue
2009-02-15 11:28:07

Hello.
I’m new there
Nice forum!

 
Comment by volcanox
2009-02-26 13:36:30

Congrats to the author and designer!! What a beautiful game, and what an interesting concept!
I read everything on the site, and the game manual as well. Waoh! It’s quite promising indeed, and I really feel like playing it.
Similarities from game to game somehow are unavoidable and this one reminds me of The General (actually it looks like Project “W” is kind of a very much improved version of The General in both design and concept areas).

Although I took good note of the remark about installing DualCore- Optimizer for AMD, I simply can’t have the game work on my system (AMD Athlon 64 X2 Dual Core processor 4800+ (2 x 2.50 GHz);
4 Go RAM; Graphics Accelerator NVIDIA GeForce 8500 GT; MS Windows Vista Ultimate)
Each time I tried to launch the game, it reads loading, and nothing happens (from time to time, I simply don’t have any pointer for my mouse anymore). When I click, I get “ProjektWeltherrscher.exe ceased to work”.

As for the problem, the report I get is:
Nom d’événement de problème: APPCRASH
Nom de l’application: ProjektWeltherrscher.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 2a425e19
Nom du module par défaut: ProjektWeltherrscher.exe
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 2a425e19
Code de l’exception: c0000005
Décalage de l’exception: 000b6da7
Version du système: 6.0.6001.2.1.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 35fa
Information supplémentaire n° 2: 723a132558de403361634e6cf7049403
Information supplémentaire n° 3: d3bb
Information supplémentaire n° 4: 38bc9e05f0bbb131fedab4bdc351bdbe

As for the system I installed it on: AMD Athlon 64 X2 DualCore processor 4800+ (2 x 2.50 GHz); RAM 4 Go; Graphics Accelerator NVIDIA GeForce 8500 GT; MS Windows Vista Ultimate

As I wrote already, I couldn’t actually try Projekt “W” (it looks like it simply would not run on my computer). So as of today I can’t make any judgment of course either as to its playability or balance (especially the AI), and I can’t evaluate whether one can truly get fun with the game. Nevertheless one thing is sure: I’ll wait (eagerly) for phase II to be completed, and all the more since I’ve seen quite a lot of features due to be implemented in phase II that I’m really longing to try.

 
Comment by Peyu
2009-03-29 04:39:55

Hi. I’ve tried to play (on Vista) but it didn’t work.
I’ll wait for the Phase II. Good luck with that.
Seems interesting, to say the least.
(Are you working on a Linux compatible version?)
– Peyu

 
Comment by nick
2009-04-03 07:43:11

This is a great game! it has to be made into mmo (the logistics of doing this i couldnt imagine)But i woult liken it to earth 2025 meets risk
with eye candy and a bit more realistic nation structure.Please tell me there will be online multiplayer

 
Comment by Ken
2009-05-05 15:47:30

Where is the source code? :)
Sorry for my bad english.

Comment by Sascha Willems
2009-05-05 18:07:08

There is no source code. The game itself is freeware, but not open source.

 
 
Comment by Oligocene
2009-06-24 17:50:23

I opened the Projekt W, it opened the program, showed a “loading” window and started playing the music, but then it crashed giving the following message:

Anwendungsfehler

Exception EAccessViolation in Modul ProjektWeltherrscher.exe bei 000B6DA7.
Zugriffsverletzung bei Adresse 004B6DA7 in Modul ‘ProjektWeltherrscher.exe’. Lesen von Adresse 00000000.

It didn´t let me copy and paste it, so I had to copy it by hand. And I don´t speak German, so there may be a ton of typos. I´m eager to try this out, but it doesn´t work. I have Vista, and my system exceeds the system requirements.

Comment by Sascha Willems
2009-06-24 18:16:20

Please send my the log created by the game (log.html, it’s in the games directory) to webmaster@delphigl.de, cause the access violation isn’t really helpful. Also make sure you’re running with administrator rights, or at least a user account that allows writing files into the games’ directory.

 
 
Comment by Oligocene
2009-07-15 16:49:51

Sorry for it taking almost a month, but I had my computer in repair and then it broke again when it was delivered back to me, so it needed another repair. :P So I ran it “as an administrator”. Again loading window and music started, then the same message as in my last post. I looked up the log file:

18:43:16 – Starting Projekt “W” – Phase 1 (v1.2)
18:43:16 – TGame->LoadSettings->Loading game settings
18:43:44 – [OpenGL] Vendor = ATI Technologies Inc.
18:43:45 – [OpenGL] Renderer = ATI Mobility Radeon HD 2400 XT
18:43:46 – [OpenGL] Version = 2.0.6748 Release
18:43:47 – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
18:43:47 – [OpenGL] Extension “GL_ARB_texture_compression” supported
18:43:48 – [SYSTEM] Operating system = Windows Vista/Windows Server 2008 Service Pack 1
18:43:49 – [SYSTEM] Language = suomi (Suomi)
18:43:55 – TGame->Create->Render context created
18:43:57 – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
18:44:15 – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
18:44:23 – TGame->Create->Loading 3d models in “data\3d”
18:44:29 – TGame->Create->PerformanceCounterFrequency = 0,6984µs
18:44:30 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
18:44:31 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
18:44:32 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
18:44:33 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
18:44:34 – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
18:44:35 – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
18:44:37 – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
18:44:38 – TGame->Create->Starting Soundsystem…
18:44:38 – TFMODSoundSystem->Initializing…
18:44:40 – TFMODSoundSystem->Successfully initialized
18:44:47 – TGame->SaveSettings->Saving game settings
18:44:49 – TfmodSoundSystem->Shutting down…
18:44:49 – An access violation occured during run-time :
18:44:49 – An access violation occured during run-time :

Hopefully it helps

Comment by Sascha Willems
2009-07-19 14:00:19

Sadly there is not much usefull information included in that log, not even a real error message that could help me. Dunno, maybe it’s because the graphics crads (a 2400XT is rather low end) reports some features that it actually doesn’t support. Have you tried running the game without shader support and see if it works?

 
 
Comment by EgoEgo
2009-07-19 02:16:05

Hallo,

ich habe Version 1.2 auf Win7Rc 64-Bit gespielt und einen Bug entdeckt:

Wenn man einen General freistellt, bleibt er blockiert und kann nicht wieder einer andere Divison zugeteilt werden.

Außerdem ist es unpraktisch, dass manche Texte zu lang sind und nur teilweise angezeigt werden (z.B. sieht man in der Armeeverwaltung bei vielen Truppen den Zustand nicht mehr) (Auflösung: 1280×1024)

Ciao.

Comment by Sascha Willems
2009-07-19 13:58:40

Ein General wird nach der Freistellung von einer Division immer für eine Runde gesperrt, das hat so seine Korrektheit, oder wird er danach komplett für den Rest des Spiels gesperrt?

Und zu den Texten : In “Phase 2″ bekommen alle Fenster eine neues Design und Layout, damit u.a. solche Dinge nicht mehr passieren.

 
 
Comment by Moffmaster
2009-08-23 18:34:29

Very impressive game! Unlike most free games I have seen so far, this one feels very much “alive”. There are sounds when you click things and the interface is very smooth. Very nice!

The phase 1 game is very much playable already but I think the balance needs some work. Building up anything but population seems superfluous and a quick “crusade” across the map the best winning strategy. Also, many of the available ‘advanced’ buildings don’t offer real advantages over their predecessors. Why would I build hydroponics if farms are cheaper and more efficient (though they use up a little more land).

Also, when playing the game, it would be nice to learn more about the underlying mechanics. For example I would like to know where my resources come from and how much 0.1 point from a region means in per turn income. Some tooltips that pop up when mousing over the numbers would be nice. Hearts of Iron 3 had some very good ideas here where there is actually some calculation displayed along with the help. e.g. “This region has an industry output of 4.4, 2 from factories, 1 from population, 1 from farms. 2+1+1=4*1.1 from technology = 4.4″ Something like that. A similar breakdown would be good for polution. I would like to know not only the current state of pollution but also the speed with which it is rising or falling.

Well all in all a great game! I hope you improve it even further!

Moffmaster

 
Comment by Cameron
2010-02-09 01:47:44

Factories and farms do the same thing, farms are more epensive and a little less effecient. In order to simplify it, im sure, they both increase the same resource. Although it would be nice to know the exact amount of res, before losses, made by any res building.

 
Comment by Ray
2010-02-27 06:59:50

Hi…
First let me state: that Project W is the best, or at least my favorite, turn based strategy wich I have come across. I have one suggestion, which is somewhat obvious, so you must have a reason for omitting it. And that is, that it would help gameplay flow if it showed descriptive text when mousing over a symbol. Is there a particular reason for the absence of this feature? Again, your game truly stands out amongst them all, and thank you…

 
Comment by Bob Berry
2010-02-28 21:29:18

Great stuff. When canwe expect 2? You know people will pay after this. Drop me a line.

Comment by Sascha Willems
2010-03-01 16:30:34

There is no release date for “Phase 2″. There is already a lot of stuff done but still a lot of work is left before I can even think about releasing it. Right now I’m taking a creative break from working on it, but don’t worry, I’ll continue working on it.

 
 
Comment by Ray
2010-03-01 03:57:11

Please never mind my last question. But I have one more. Are attack and defense value of units both used during the battle in attacking or defending a region, or is the attack value used only when moving into the enemy region, and the defense value when the region is defending?

Comment by Sascha Willems
2010-03-01 16:28:42

Note : In “Phase 2″ battle calculations along with manual battles will be done different.

But as for “Phase 1″, the values are always used and are not connected to wether you attack or defend a region. Attack is used when a unit attacks a different unit and the other unit then uses defense for countering damage. So no, those values are not connected to defending or attacking a region.

 
 
Comment by Ray
2010-03-05 00:44:47

The game really fascinates me, and I have just 2 more questions. First, are diverse divisions necessarily more effective than completely specialized ones? For example, would a division with 3 each of heavy infantry, main battle tanks, and jet fighters, likely defeat a division of 9 jet fighters? Second, is there any purpose in maxing out a division beyond the full disc strength?

 
Comment by Progressor
2010-03-05 22:16:24

The Detailed Globe graphics settins maxes the actual area’s invisible and you look strait through it.
It might look good, but looses functionality for the game, since you loose overview.
I recommend some reconsideration of this mode.

Martijn

 
Comment by Seb
2010-03-14 15:28:31

i must say, A+ for phase 1. its really a great game, however you said phase 2 would be released around 2008 but its now 2010 and its still not out. i just really hope you finish it because i would be willing to pay for this game. unlike most games that are sold for $60 this one is actually WORTH $60. so, just saying i hope you finish phase 2. it looks so much better than phase 1 and phase 1 is pretty damn good.

sorry for the double post had to fix some grammar stuff.

Comment by Sascha Willems
2010-03-15 10:42:14

My main problem is not about money or motivation, but rather about time. Due to personal reasons I only have a very limited amount of spare time nowadays. That’s why “Phase 2″ is taking so long. It’s not that I don’t want to finish it or that I don’t have the motivation, I’m “just “lacking the time to work on “Phase 2″ as often as I was able to do when I made “Phase 1″. So “Phase 2″ will be released one day (I may even cut some features to get it done), but it’ll take it’s time.

Comment by Seb
2010-03-16 01:16:40

alright. sorry about the lack of time. and if you do cut features would you reinstate them at a later date?

Comment by Sascha Willems
2010-03-17 10:49:07

Since I already implemented the basics of all the new features (some parts more advanced than others) I don’t plan to scrap any of the features announced for “Phase 2″. But with one exception, the online multiplayer part. It’s the only new feature I haven’t started implementing and it’s also one of the hardest features to implement (mostly because testing network playability is rather complex). So this may be the only feature missing for “Phase 2″, but I’m still not sure about that yet.

Comment by Seb
2010-03-18 00:44:34

i usually don’t play multiplayer games on the PC anyway due to poor internet connection anyway, so I’m super excited for Phase 2 whenever it does come out.

(Comments wont nest below this level)
 
 
 
 
 
Comment by joel
2010-04-27 09:54:21

is game compatible with Win XP SP 3???

game will not start, here is the log file -

3:49:31 AM – Starting Projekt “W” – Phase 1 (v1.2)
3:49:31 AM – TGame->LoadSettings->Loading game settings
3:49:32 AM – [OpenGL] Vendor = NVIDIA Corporation
3:49:32 AM – [OpenGL] Renderer = GeForce 7800 GTX/PCI/SSE2/3DNOW!
3:49:32 AM – [OpenGL] Version = 2.0.1
3:49:32 AM – [OpenGL] Extension “GL_SGIS_generate_mipmap” supported
3:49:32 AM – [OpenGL] Extension “GL_ARB_texture_compression” supported
3:49:32 AM – [SYSTEM] Operating system = Windows XP Service Pack 3
3:49:32 AM – [SYSTEM] Language = English (United States)
3:49:32 AM – TGame->Create->Render context created
3:49:32 AM – TGame->Create->Loading textures in “data\tex\” (*.jpg, *.png, *.tga, *.dds)
3:49:33 AM – TGame->Create->Loading textures in “data\tex\nocompression\” (*.jpg, *.png, *.tga, *.dds)
3:49:34 AM – TGame->Create->Loading 3d models in “data\3d”
3:49:34 AM – TGame->Create->PerformanceCounterFrequency = 2.7937µs
3:49:34 AM – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
3:49:34 AM – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
3:49:34 AM – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
3:49:34 AM – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
3:49:34 AM – TTechnologyTree->LoadFromXML->Loading from data\XML\technologies.xml
3:49:34 AM – TUnitTypePool->LoadFromXML->Loading from data\XML\units.xml
3:49:34 AM – TBuildingTypePool->LoadFromXML->Loading from data\XML\buildings.xml
3:49:34 AM – TGame->Create->Starting Soundsystem…
3:49:34 AM – TFMODSoundSystem->Initializing…
3:49:34 AM – TFMODSoundSystem->Successfully initialized
3:49:35 AM – TGame->Create->Loading shaders…
3:49:36 AM – TGame->Create->Shaders loaded
3:49:36 AM – Game started in 4 seconds
3:49:36 AM – An access violation occured during run-time :
3:49:36 AM – Projekt “W”
3:49:36 AM – Version Projekt “W” – Phase 1 (v1.2)
3:49:36 AM – OS is Windows XP Service Pack 3
3:49:36 AM -
3:49:36 AM – Description of the occured exception :
3:49:36 AM – Type = ERangeError
3:49:36 AM – Message = Fehler bei Bereichsprüfung

Comment by Sascha Willems
2010-04-27 16:57:41

Since it’s opting out with an ERangeError it shouldn’t be a problem with XP an SP3 (that should work fine). So could you please post more information on your system. And also if you ran it as a restricted user or as an administrator is important.

 
 
Comment by joel
2010-04-29 09:00:07

I ran the game with an account with admin rights as reported by User Accounts

reported in System Properties -

AMD FX-60 processor, 2.61 GHz, 2 GB of RAM

joel

 
2010-06-15 06:19:07

[...] "W" which I haven't played but is supposed to have a similar idea. Projekt "W" http://www.SaschaWillems.de Reply With Quote   + Reply to Thread « Previous Thread | [...]

 
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