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      <title>Vulkanised 2026 Talk on Vulkan for Hobbyists</title>
      <link>https://www.saschawillems.de/blog/2026/02/17/vulkanised-2026-talk-on-vulkan-for-hobbyists/</link>
      <pubDate>Tue, 17 Feb 2026 19:00:00 +0100</pubDate>
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      <guid>https://www.saschawillems.de/blog/2026/02/17/vulkanised-2026-talk-on-vulkan-for-hobbyists/</guid>
      <description>Vulkanised is the largest event dedicated to developers using the Vulkan graphics API. It&amp;rsquo;s an event packed with brilliant talks and I once again had the honour of being among some of the smartest people in real time graphics programming.
At this year&amp;rsquo;s event I gave a remote talk on Vulkan - Now and then for hobbyists. My goal with this was to look at the decade since Vulkan launched from the eyes of a hobby developer.</description>
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      <title>Vulkanised texture compression talk</title>
      <link>https://www.saschawillems.de/blog/2021/10/23/vulkanised-texture-compression-talk/</link>
      <pubDate>Sat, 23 Oct 2021 16:00:00 +0200</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2021/10/23/vulkanised-texture-compression-talk/</guid>
      <description>I recently gave a talk on texture compression in Vulkan using Basis Universal and the KTX 2.0 format during this years Vulkanised online event.
The short (15 minutes) talk contains some information on texture compression general, using texture compression in Vulkan and why a universal supercompressed format like Basis Universal is important.
The presentation and a video recording of all the presentations from day 2, including mine, are now available:</description>
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