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    <title>spirv-vs on Sascha Willems</title>
    <link>https://www.saschawillems.de/tags/spirv-vs/</link>
    <description>Recent content in spirv-vs on Sascha Willems</description>
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    <managingEditor>webmaster@saschawillems.de (www.saschawillems.de)</managingEditor>
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      <title>Turing shader extensions and Visual Studio 2019 support for SPIR-V Extension</title>
      <link>https://www.saschawillems.de/blog/2019/04/20/turing-shader-extensions-and-visual-studio-2019-support-for-spir-v-extension/</link>
      <pubDate>Sat, 20 Apr 2019 09:55:22 +0200</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2019/04/20/turing-shader-extensions-and-visual-studio-2019-support-for-spir-v-extension/</guid>
      <description>I have released an updated version of the SPIR-V Extension to the Visual Studio Marketplate.
If you already have this installed in Visual Studio, you can update it from the extension window.
Version 0.6 adds support for Visual Studio 19 and nvidia&amp;rsquo;s new turing shader extension, allowing you to generate SPIR-V from the IDE for ray tracing (generation, hit, miss, etc.), mesh and task shaders.
Supported shader extensions:
.vert (Vertex shader) .</description>
    </item>
    
    <item>
      <title>Visual Studio 2017 support for SPIR-V Extension</title>
      <link>https://www.saschawillems.de/blog/2017/03/30/visual-studio-2017-support-for-spir-v-extension/</link>
      <pubDate>Thu, 30 Mar 2017 14:11:45 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2017/03/30/visual-studio-2017-support-for-spir-v-extension/</guid>
      <description>I have released an updated version of the SPIR-V Extension for Visual Studio with support for VS 2017, VS 2015 is also still supported.
The extension adds context menu entries to glsl shader files for compiling them to SPIR-V (Vulkan and OpenGL).
You can find details about it over here.</description>
    </item>
    
    <item>
      <title>SPIR-V Extension for Visual Studio</title>
      <link>https://www.saschawillems.de/blog/2016/08/30/spir-v-extension-for-visual-studio/</link>
      <pubDate>Tue, 30 Aug 2016 17:43:19 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2016/08/30/spir-v-extension-for-visual-studio/</guid>
      <description>Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension
With the launch of Vulkan, SPIR-V has been introduced as it&amp;rsquo;s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands to the context menu of shader files (and folders containing shader files):</description>
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