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    <title>newtonplayground on Sascha Willems</title>
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      <title>Life goes on</title>
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      <description>One of the bigger things that have been finished was the Direct X .X fileloader. After creating some complex objects and scenes and importing them into the PlayGround, I noticed that lighting wasn&amp;rsquo;t looking like it should and so I added a small debug-function to the X-loader for outputting the vertex normals into the vertex color to see if normals were loaded correct. And guess what? I forgot to multiply the normals by the rotation part of the meshes&amp;rsquo; matrix, which caused them to point into wrong directions.</description>
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