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    <title>newton-playground on Sascha Willems</title>
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    <description>Recent content in newton-playground on Sascha Willems</description>
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    <item>
      <title>Some Newton beta-goodness (updated)</title>
      <link>https://www.saschawillems.de/blog/2008/02/22/some-newton-beta-goodness-updated/</link>
      <pubDate>Fri, 22 Feb 2008 15:44:03 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2008/02/22/some-newton-beta-goodness-updated/</guid>
      <description>There have been some internal beta-releases of the Newton Game Dynamics Engine over the last few weeks (right now it&amp;rsquo;s beta 7) and I did implement the last beta into my NewtonPlayGround (no release date yet, but soon after NGD 2.00 goes live), to see how it fares. And I must admit that it has come a long way and that most of the commercial physics solutions out there should fear it&amp;rsquo;s final release.</description>
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    <item>
      <title>Projekt &#34;W&#34; battles and some newton tidbits</title>
      <link>https://www.saschawillems.de/blog/2007/10/15/projekt-w-battles-and-some-newton-tidbits/</link>
      <pubDate>Mon, 15 Oct 2007 21:02:26 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2007/10/15/projekt-w-battles-and-some-newton-tidbits/</guid>
      <description>Recently I&amp;rsquo;ve started working on the new turn-based battles that&amp;rsquo;ll come with &amp;ldquo;Phase 2&amp;rdquo; of Projekt &amp;ldquo;W&amp;rdquo;. If you have played the game, you already saw the automatic battles with no possibility for the player to intervene. This will be changed, and you&amp;rsquo;ll have full control over attacking and defending regions. If a battle starts, the game will switch into the turn-based battle-mode where you firt place your units and then move them turn-by-turn (player after player) until one of the parties has been terminated.</description>
    </item>
    
    <item>
      <title>(NPG) Newtonplayground 1.53 released</title>
      <link>https://www.saschawillems.de/blog/2006/10/22/npg-newtonplayground-1.53-released/</link>
      <pubDate>Sun, 22 Oct 2006 15:49:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/10/22/npg-newtonplayground-1.53-released/</guid>
      <description>Better late then never, and so I finally got around finishing and releasing the new version of my Newtonplayground, namely version 1.53 (to accompany the version of NGD used in this NPG release).
If you have followed my blog over the last few days/weeks you&amp;rsquo;ll already know the biggest changes, namely support for skinned ragdolls and magnetic bodies. Other than that there were some bugfixes and I also changed the context user interface for objects from text based buttons to a graphical one (like the main UI).</description>
    </item>
    
    <item>
      <title>(NPG) Magnetic objects</title>
      <link>https://www.saschawillems.de/blog/2006/10/10/npg-magnetic-objects/</link>
      <pubDate>Tue, 10 Oct 2006 10:24:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/10/10/npg-magnetic-objects/</guid>
      <description>Yesterday deep into the night I decided to give another feature I wanted to have in NPG for a long time a try and implemented it. This time it&amp;rsquo;s magnet objects, which cause magnetic forces applied to all bodies within their range. This makes up for some great stuff, as you can see in the following video (5 MBytes, WMV encoded).
The feature was simple to implement since I already had implemented springs a long time ago, and basically the only difference between a spring between two bodies and the magnetic force between two bodies is the calculation of the resulting force (which is actually very simple for a magnetic object).</description>
    </item>
    
    <item>
      <title>(NPG) Final skinned ragdoll video</title>
      <link>https://www.saschawillems.de/blog/2006/10/07/npg-final-skinned-ragdoll-video/</link>
      <pubDate>Sat, 07 Oct 2006 23:18:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/10/07/npg-final-skinned-ragdoll-video/</guid>
      <description>After finishing the implementation of the new skinned ragdoll-feature in NewtonPlayGround I just started to create some sample scenes for the final release. Throughout the last days I finished this feature (adding shadows, possibility to attach springs and joints and matierlas) and also tested it very hard to see if there were any problems or bugs left. And since everything works the way it should, and since I also finished the improvments to the spring implementation I had planed (you can now attach any kind of object to any other kind of object, which didn&amp;rsquo;t work on the last release) I&amp;rsquo;m preparing for the final release.</description>
    </item>
    
    <item>
      <title>(NPG) Preparing Newtonplayground 1.53</title>
      <link>https://www.saschawillems.de/blog/2006/10/04/npg-preparing-newtonplayground-1.53/</link>
      <pubDate>Wed, 04 Oct 2006 10:31:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/10/04/npg-preparing-newtonplayground-1.53/</guid>
      <description>So after playing some newer games with my new rig (which runs like a charm), I started to do some coding again. And I decided to pause developement on PjW for one or two weaks so that I can finally finish up version 1.53 of the [Newtonplayground]((/creations/newtonplayground/).
This was something sitting on my neck for too long now, as I already stated in the newton forums that a new version of NPG was almost finished but somehow I always got distracted and just forgot about that.</description>
    </item>
    
    <item>
      <title>NewtonPlayGround 1.51</title>
      <link>https://www.saschawillems.de/blog/2006/02/11/newtonplayground-1.51/</link>
      <pubDate>Sat, 11 Feb 2006 13:32:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/02/11/newtonplayground-1.51/</guid>
      <description>As already announced I worked on fixing bugs and problems that users (mostly the users over at the newton boards, so kudos to them) discovered in release 1.5 of the NewtonPlayGround. Sadly there were more bugs and problems than I suspected, but none of them was very serious.
So I now (hopefully) present you release 1.51 of the NewtonPlayGround, which can be obtained here. It also includes a new feature, namely dampers, for slider and hinge joints.</description>
    </item>
    
    <item>
      <title>The day(s) after</title>
      <link>https://www.saschawillems.de/blog/2006/02/07/the-days-after/</link>
      <pubDate>Tue, 07 Feb 2006 10:29:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/02/07/the-days-after/</guid>
      <description>The launch of NewtonPlayGround turned out to be more or less smooth. Though the people that downloaded it already found some bugs, none of them were real showstoppers (which are actually a coders nightmare). Up until now there have been 8 bugs/problems reported, with none of them being something really serious and so I already fixed all those bugs and found two more by myself (also just really small ones).</description>
    </item>
    
    <item>
      <title>Newton 1.51 out</title>
      <link>https://www.saschawillems.de/blog/2006/01/31/newton-1.51-out/</link>
      <pubDate>Tue, 31 Jan 2006 14:42:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/01/31/newton-1.51-out/</guid>
      <description>Already released yesterday (had no time to update my blog), Version 1.51 of the Newton Game Dynamics Engine is out!
So grab it while it&amp;rsquo;s hot. Besides some minor fixes, the vehicle container got a lot of attention in terms of bugfixing and is now a real beauty and fun to use. Note that there were no changes in the headers, so the pascal headers (link) for Newton 1.5 are still working with the 1.</description>
    </item>
    
    <item>
      <title>Manual : Done</title>
      <link>https://www.saschawillems.de/blog/2006/01/26/manual-done/</link>
      <pubDate>Thu, 26 Jan 2006 14:06:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/01/26/manual-done/</guid>
      <description>As I already mentioned (a dozen times or so&amp;hellip;) writing manual for your own software is not only utterly boring but also not a very easy task. Why? Well, I&amp;rsquo;ve been working on the NewtonPlayGround since 2004 and I know it in and out (when you write your own applications, that&amp;rsquo;s what it should be) and now I had to write a rather large document (it&amp;rsquo;s in HTML form, with a TOC and so on) that should get people knowing nothing about the NewtonPlayGround started with this application.</description>
    </item>
    
    <item>
      <title>NewtonPlayGround is basically done</title>
      <link>https://www.saschawillems.de/blog/2006/01/15/newtonplayground-is-basically-done/</link>
      <pubDate>Sun, 15 Jan 2006 20:06:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/01/15/newtonplayground-is-basically-done/</guid>
      <description>Yes, the application itself is finished! I&amp;rsquo;ve spent almost all time I could spare since my last posting (on average several hours a day) for finishing and fixing the last few things/quirks that were left and it&amp;rsquo;s finished as of now. There were many small things that annoyed me, which needed improvement/fixing and that was what I spent those hours on. It&amp;rsquo;s somehow frightening to see how those small things consume time fixing them, as there were so many.</description>
    </item>
    
    <item>
      <title>Media Update</title>
      <link>https://www.saschawillems.de/blog/2006/01/10/media-update/</link>
      <pubDate>Tue, 10 Jan 2006 22:16:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2006/01/10/media-update/</guid>
      <description>Well, I&amp;rsquo;m still working hard on the NewtonPlayGround to get it out of the door not too long after the final bugfix release of Newton 1.5, so here is a media update to inform you on what&amp;rsquo;s up with it.
And so to show how much I did with the PlayGround, here are some screenshots : And here are the descriptions (from left to right) : Shot 1 : This is the most recent scene, and I just finished it some minutes ago.</description>
    </item>
    
    <item>
      <title>1.35 is around the corner</title>
      <link>https://www.saschawillems.de/blog/2005/12/14/1.35-is-around-the-corner/</link>
      <pubDate>Wed, 14 Dec 2005 16:24:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2005/12/14/1.35-is-around-the-corner/</guid>
      <description>Newton 1.35 Believe it or not, but the 1.35 release of Newton is almost upon us! We SDK-developers are getting constantly updated SDKs (almost every two days or so) and it looks better and better with each SDK. The only thing that&amp;rsquo;s really left for the Newton makers is now the overhaul of the vehicle container and some tweaking and testing.
Julio (the main man behind NGD) already said that he wants to release 1.</description>
    </item>
    
    <item>
      <title>Porting the NewtonPlayGround</title>
      <link>https://www.saschawillems.de/blog/2005/10/10/porting-the-newtonplayground/</link>
      <pubDate>Mon, 10 Oct 2005 10:27:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2005/10/10/porting-the-newtonplayground/</guid>
      <description>Porting small demos (like the SDL-Newton demos) is something trivial, but porting such a big application like the NewtonPlayGround is a rather hard and also time-consuming task, so I&amp;rsquo;ll have to put some thoughts into this before making decissions that I later on may regret. Porting it to other OS&amp;rsquo;es than Win32 was initially not on my list, but Dominique Louis pointed out that I should use SDL to start with porting, but sadly that&amp;rsquo;s not the only thing that needs to be done.</description>
    </item>
    
    <item>
      <title>NewtonPlayGround again and Dawn of War Addon</title>
      <link>https://www.saschawillems.de/blog/2005/09/23/newtonplayground-again-and-dawn-of-war-addon/</link>
      <pubDate>Fri, 23 Sep 2005 16:07:00 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2005/09/23/newtonplayground-again-and-dawn-of-war-addon/</guid>
      <description>So yesterday I finally finished getting motorized and limited joints to work in my NewtonPlayGround. This means that hinges and universals can now not only be motorized but they also can be limited and the motor then will change it&amp;rsquo;s direction after one of the limits is reached. This is especially interesting for creating complexer walkers which e.g. have a walk cycle. So on a quick test I put together a humanoid walker that almost walks on two legs using those motorized and limited joints.</description>
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