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    <title>java on Sascha Willems</title>
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      <title>Soruces for simple OpenGL 2.0 HUD/GUI for android</title>
      <link>https://www.saschawillems.de/blog/2014/07/18/soruces-for-simple-opengl-2.0-hud/gui-for-android/</link>
      <pubDate>Fri, 18 Jul 2014 19:34:49 +0000</pubDate>
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      <guid>https://www.saschawillems.de/blog/2014/07/18/soruces-for-simple-opengl-2.0-hud/gui-for-android/</guid>
      <description>As I&amp;rsquo;m currently prototyping a new game for Android, I was in need of a quick (and simple) way of adding some selectable text elements on top of my 3D OpenGL ES scene. So I created a simple demonstration with full source (you can get them from my OpenGL ES git repository) that renders a 3D scene and a basic hud with clickable text elements on top of it in orthogonal mode.</description>
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      <title>2013 - Final posting - Dwelling in randomly generated mobile Dungeons</title>
      <link>https://www.saschawillems.de/blog/2013/12/29/2013-final-posting-dwelling-in-randomly-generated-mobile-dungeons/</link>
      <pubDate>Sun, 29 Dec 2013 20:43:46 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2013/12/29/2013-final-posting-dwelling-in-randomly-generated-mobile-dungeons/</guid>
      <description>Another year has (almost) passed, and as with the previous years I&amp;rsquo;ll keep up the tradition of publishing a final posting before heading into 2014. From a personal point-of-view, 2013 wasn&amp;rsquo;t thad bad (though still far from perfect) like some of the years before. I still earn my money as a sofware developer using delphi and love my job, and recently I even bought the house I&amp;rsquo;ve been spending most of my 32 years in (though there is still a bit of renovation to be done, but the house itself is in a good shape).</description>
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      <title>From Delphi, Windows, OpenGL and Newton to</title>
      <link>https://www.saschawillems.de/blog/2013/11/08/from-delphi-windows-opengl-and-newton-to/</link>
      <pubDate>Fri, 08 Nov 2013 19:04:19 +0000</pubDate>
      <author>webmaster@saschawillems.de (www.saschawillems.de)</author>
      <guid>https://www.saschawillems.de/blog/2013/11/08/from-delphi-windows-opengl-and-newton-to/</guid>
      <description>&amp;hellip;Java , Android, OpenGL ES and Box2D. That&amp;rsquo;s what I&amp;rsquo;ve been doing the last few days during my (currently rather rare) coding sessions. I wrote a simple physics playground using JBox2D for my phone that allows me to drop different objects by the touch of a finger and also uses the orientation sensor to change the gravity vectors. Putting lots of dynamic objects inside a confined box, and seeing them fall over by just tilting the phone is a fun affair ;)</description>
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      <title>New target : Android</title>
      <link>https://www.saschawillems.de/blog/2013/10/20/new-target-android/</link>
      <pubDate>Sun, 20 Oct 2013 18:50:29 +0000</pubDate>
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      <guid>https://www.saschawillems.de/blog/2013/10/20/new-target-android/</guid>
      <description>I&amp;rsquo;ve been using a symbian &amp;ldquo;smartphone&amp;rdquo; (a Samsung SGH-i560) for ages now, but finally decided to swap it for a new and shiny Android device, mainly to code on. So I recently bought myself a Huawei Ascend G510. It&amp;rsquo;s a middle class Android handset with a dual-core CPU (1,2GHz) and a 4.5&amp;quot; screen that supports OpenGL ES 2.0 that doesn&amp;rsquo;t cost a fortune (~140€) and condidering the pricetag it&amp;rsquo;s a pretty good phone.</description>
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